Category: Game Design And Theory
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Random Game Idea : A Twitter Feed To Spark Your Imagination
Over the weekend we were playing with Twitter Bots (why? Because.) and we created a Twitter account named @randomgameidea with a Twitter bot that tweets a randomized game idea every hour. These ideas are completely random. The bot uses an updated set of data that was once housed in our…
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Tongva Chief : Game Design Diary #1 : Gamasutra Blog
8bitsteve Here. I was invited earlier this year to create an expert blog on Gamasutra. So far, I’ve mostly posted “greatest hits” from the past few years of this site. however, today I posted my first original blog about a new game I am designing named “Tongva Chief”. I’m not…
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Why I think Side-By-Side Gaming On Mobile Devices Would Benefit Young Children
By Jeff Fulton The modern-school playground, sans technology, not-that-different from-1977 and what game developers can learn from it. My mornings are usually very busy. Normally I am up and out by 6:30 for a work out or training for a race (or injury recovery) and then I hit the Producto…
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Support The Concept Of Indie Game Development : Buy Shay Pierce’s Connectrode For iOS
By Jeff Fulton Shay Pierce had a solid job working for OMGPOP up until last week. Then a large social game outfit bought the company so they could get access to OMGPOP’s top-selling game, Draw Something. Pierce was not working on Draw Something, but he had the option…
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You too can “Hack the Pac”. A guide to hacking the Google Pac-man Doodle
A month or so back Google celebrated Pac-Man’s 30th anniversary by replacing the Google Doodle with a playable version of Pac-Man. (click the image to play it in its new Google home) Retrogaming Monthly has a nicely written article on how to create your own version of the doodle by…
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So you are looking for a game idea are you? Try Atariage.com.
There are millions of games out there (there is even a site with that name), but original game ideas are few and far between. You don’t have to be completely original to make a good game, but being different from the crowd certainly can get you noticed. Instead of cloning…
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The Role Of A “Story”: My Time In The Wilderness Of Japanese-style RPGs
A few years back I was aching for new RPG to play, but I wanted something would remind me of the classics I played in the 80s. I had just finished Star Wars:Knights Of The Old Republic, and while that was a very good game, it’s linear nature (past the…
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Midnight Flash Game Design #5: Perfect Coding Can’t Fix A Bad Game Design
Well, I completely blew my quest to finish Fireworks Blast Challenege in one month. Part if it was time, but of it was, honestly, a bit of depression that set-in as I was trying to build the game. It’s a difficult situation when you realize that the game you are…
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Midnight Flash Game Design #1: Taking Stock And Narrowing Scope
So I just finished my latest installment of of a ridiculously long history of Atari, and it ended with predictable results. It went over with a resounding ‘thud’, and not only that, but I got a bunch of facts wrong. I could go back and fix them, but I’ve decided not…