Note: In the light of some more recent events in the gaming world, this seems even more relevant today than when I posted it in 2011. So here it goes again.
I was looking through my old copies of Electronic Games, and I happened upon an editorial by Arnie Katz from the March 1983 issue. It lists the “standards” that the publication had decided to employ to make sure that they were creating the best magazine for their audience. IMHO, I believe these became the defacto standards for game journalism until the “preview” era of the 1990’s turned everything on it’s head. It did not get much at the turn of the 21st century, when the web made everyone “a game journalist”. (By the way, for this exercise, the first three items, while interesting, are not as important as the last three).
By the was, we here at 8bitrocket.com are going to try to live by these standards from now on as well.