Author: itvbadmin
-
Silverlight Game Development Interweb Mash-Up Feb. 25, 2009
Sorry, I missed a week of this mash-up, but I’m back again with another entry chock-full of Silverlight Game Development Goodness. This week we check out new entries in the Silverlight Game Development Blogosphere. The guys over at Silverlight Games 101 have just launched a new Silverlight Game portal, SilverArcade.com.…
-
Is There Anything Better Than 800 Found Bytes (4K Spoiler)
When I was starting a new project to take my 4K game and turn it into a 32K monster yesterday, I noticed something odd. My code would not compile. On further inspection, I had forgotten to include a custom class in my new project. A custom class, that is, that was…
-
4094 Bytes!!! (4K spoiler)
OK, so now I’m down to 4094 bytes!! Whoo hoo. The game is finished too. I’m, very happy with the results, as it is the exact type of game that I’d like to play. Some things I learned from people who commented here and from other message boards that I…
-
Flash Game Development Inter-web mash up: Feb 24, 2009
Flash Game Development Inter-web mash up: Feb 24, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: Game math tutorials; Paper Vision, and Box2D tutorials; Blogs on the 4K game Contest, render profiling, Multiplayer v. Single player design issues; Game Producer…
-
K-razy A** Line of Code (4K Spoiler)
If it wasn’t for the spirit refreshing 4K game contest, I never would have thought of the need to write a line of code like this: tempPart.bitmapData = new BitmapData(2, 2, false,((type ==1)?((explodeCtr % 2 ==0) ? aCR[1]: aCR[2]):aCR[3]) ); The good thing is that comments do not count against…
-
…and I’m at 4.8K…damn
I’m not usually associated with high performance Flash programming around here, as Jeff does most of that kind of writing. I usually settle into puzzle games, kids games, and games that never see the light of day. However, this 4K thing has me energized. It reminds me of the the…
-
I’m at 3.9K!!!
I have been focused in my limited free time this week on getting my 8K game down to 4K. I still have at least one more optimization to do and then a couple things to add, but I am at 3.9K! Here are a couple of the things I needed…
-
Flash Game Development Inter-web mash up: Feb 17, 2009
Flash Game Development Inter-web mash up: Feb 17, 2009 The latest in Blog entries and articles that might interest Flash game developers. This is a little late this week, as I have been fighting off a very nasty sinus infection that has turned our house into a hospital ward for…
-
Flash to Silverlight: Zamboozal #2 : C#-,gt;AS2 Horrors: Don’t Do it!
In the past couple years I have done my share of AS3 work, but since I have so many unfinished game engines in AS2, I have maintained a good amount of work in that version of ActionScript because I already had a ton of work complete. However, my last Zamboozal…
-
7.3K and counting
7.3K and counting Just a quick update from the house of the 4 deathly ill. Between trips to the doctor, drug store, and even a complete (although partially disastrous) appearance at my day job, I was able to get an almost code complete version of my 4K game going. The…
-
Katie’s Heart Catcher Silverlight Launches
Today it my daughter Kaitlyn’s (Katie) 3rd birthday. In my ongoing quest to make sure to create games that my girls can both play, and (hopefully) will look back fondly on as they grow-up, I decided to create a very easy “game” for Katie. since Katie is just learning the…
-
All apologies…
All apologies… It has been a rough last few weeks getting to all of the emails and review requests that have been send in. Steve and I had a number of set backs that have eaten away the time we normally spend answering questions, reviewing games, and adding retro gems…
-
4k Game Competition: So I’m at 4k already…
4k Game Competition: So I’m at 4k already… I have been working on a game for the UrbanSquall / GamingYourway 4K game competition this week and I have already hit 4K in my swf. It will probably surprise no one that the game I’m working on is an Arcade shooter.…
-
Why does the 4K game competition excite me so much?
Why does the 4K game competition excite me so much? I have been down lately, really really down. A plethora of problems with my house, with work, with the world economy, and with my personal economy have put my attitude and psyche in the complete crapper lately. So, why does…
-
Silverlight Game Development Interweb Mash-Up: Feb 9th, 2009
Silverlight Interweb Mash-Up Feb.9, 2009 Last week I had several people email me and ask to get their sites added to the weekly round-up. I say “GLADLY I Will add them! ” The only way to get a bead on the Silverlight Game Development Community is to know that it…
-
Where’s the cash for Flash (updated)
This would normally go into the Weekly Mash-Up, but Chris Hughes sent it over this morning and it was too late for this week, too early for next week, so here it is: A very well researched and put together Gamasutra article on making money from casual Flash games. Squize…
-
Flash Game Development Inter-web mash up: Feb 9, 2009
Flash Game Development Inter-web mash up: Feb 9, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: The 4K Game Competition; New games from Photon Storm, Gaming Your Way, and The Bedroom Labs; Many tutorials from Emanuele and Freeactionscript.com; Mochi Contest…
-
Compile me Baby – A musical tribute to genius of Flash Develop
Compile me Baby – A musical tribute to genius of Flash Develop Ok, so hear me out. I’m a little strange, there is no real way to deny it, but I was also really bored. Last night was my final night in the hotel and I will finally be back…
-
Three iPhone Game Video Previews
You know, to be honest, we never planned to review iPhone games on this site. However, someone asked us first, we decided “OK, why not?”, and since then we have been inundated with requests to review iPhone games. At first, people sent us links so we could download and play…
-
Zamboozal Silverlight Featured In Microsoft Silverlight Showcase
It must have been a slow week for Microsoft’s Silverlight.net editorial team, because our 2-week test project, Zamboozal Silverlight was featured today in Microsoft’s Silverlight.net Showcase. Even though we are pretty sure that nearly every entry Silverlight.net receives gets featured, we are still happy to see it there, and it…
-
It keeps staring at me, but I had no choice…
Until now that is. It bugs me that the last post on the blog for 3 days was about music. Don’t get me wrong, because the Gaslight Anthem rocks, but they really have nothing to do with game development. I am stuck in a hotel while my kitchen is being…
-
Neon Bricks 4K (2009)
4K Brick Game Developed for the Game Poetry 4K Flash game contest. This was the smallest possible brick-style game I could make in 4K. The multiple levels are created using bit manipulation and screen copying. Collect bullets by hitting bricks with (0) in them.
-
Music to Code By: The Gaslight Anthem
Music to code by: The Gaslight Anthem I don’t read record reviews, or music magazines, or music web sites. I rarely watch music videos, and when I am in the car I usually listen to my own cds. It’s rare that I will ever be drawn into the hype around…
-
Flash Game Development Inter-web mash up: Jan 31, 2009
Flash Game Development Inter-web mash up: Jan 31, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: The biggest browser based game sites; A selection of general game design topics (applicable to Flash, Flex and other dev systems); Tutorials on AS3…
-
Silverlight Game Development Interweb Mash-Up Jan. 30th, 2009
It is still very quiet on the Silverlight game development front this week. However, we will forge through as we believe this platform is going to be very significant very soon. Microsoft has not added any more games to their Silverlight.net Showcase this week, but the silverlight.net community gallery has…
-
Development Diary – Micro Robot Maze #2
Development Diary – Micro Robot Maze #2 A few weeks back I started to make my Generalized Flex Game engine built around blitting and a modified Model View Controller / State Machine structure. I needed a reference application to build on top of the engine, so I chose to make…
-
New Star Soccer Trials added to the 8bitrocket Retro Arcade
New Star Soccer Trials added to the 8bitrocket Retro Arcade What a treat to stumble upon Simon Read’s first viral Flash game. Created as an advertisement for his incredible New Star Soccer 4, New Star Soccer Trials pits you in the role of squad trainee, competing for a place on…
-
Read full chapters from the new Atari VCS book, Racing The beam
Read full chapters from the new Atari VCS book, Racing The beam Steve and I have been following the progress of this book for the last few months. We don’t know the authors or have any vested interest in the title. We do though think the idea of taking a…
-
Building A Generalized Flex Game Control Part 4 – TileSheet class
Building A Generalized Flex Game Control Part 4 – TileSheet class In part 1, I discussed and mused over what parts of the MVC pattern (if any) to implement in my Flex game control. In part 2, I dug down into my thoughts on the rendering engine and how I…
-
Play Retro DOS Games Easily on your Mac (or PC, but not as easily)
Play Retro DOS Games Easily on your Mac (or PC, but not as easily) The ultra cool DOSBox software has been available for the Mac (as well as Windows and Linux platforms for a while now), but I always had a little trouble getting some of my favorite games to…
-
Zamboozal Silverlight 1.0 Launches : Plus Hosting Silverlight Games with .ASP.NET 2.0 MasterPages
Excuse me for being a bit nostalgic, but tomorrow is my birthday. Actually, since my brother Jeff and I are twins, it is both our birthday’s. Anyhow, nearly 20 years ago Jeff and I created our first real "finished" and compiled object code game (we had made many games in…
-
Flash Game Development Inter-web mash up: Jan 23, 2009
Flash Game Development Inter-web mash up: Jan 23, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: Flashgamedistribution.com in beta; New PixelBlitz features and demos; A new Mochi contest; tips for protecting your high scores; How to get Flex FP10 and…
-
Silverlight Game Development Interweb Mash-Up : Jan 21st, 2009
Silverlight Game Development Interweb Mash-Up : Jan 21st, 2009 Things are still a bit slow on the Silverlight game development side, but we plan to help liven things up with this weekly column devoted to all things tagged GAME in the world of Microsoft’s Silverlight 2 platform. The first is…
-
Flashgamedistribution.com in Beta
I just wanted to give a shout out to our friends over at Flashgamelicense.com, who have created yet another arm of their casual Flash game empire with Flashgamedistribution.com. Currently you can sign up for the beta, and your account will be linked to your Flashgamelicense account (if you have one).…
-
iPhone Game Reviews: Rainbow Ninja
Rainbow Ninja is a tough game to review, since it is not really much of a game at all. It’s more of test of the ability to read words and see colors. It is very similar to one of the games on the Nintendo DS game Brain Age. In that…
-
iPhone Game Reviews: Aqua Jigsaw and Jigsaw Wild From 99Games.in
Jigsaw puzzles have been a staple of web-based Flash games for many years. The combination of hi-res images and and the mouse/web interface made a nice platform for easy to play and easy to digest small jigsaw based games. The iPhone touch interface takes this to a slightly higher level,…
-
Five Chuck Arellano Classics added the the 8bitrocket Retro Arcade
Five Chuck Arellano Classics added the the 8bitrocket Retro Arcade One of the rewards for spending my free time working on this site is finding a gem of a developer like Chuck Arellano. Not only did he use some of my tutorials in making the 5 games we are about…
-
Micro Chip Maze Game Engine (2009)
Game Engine For License (cheap!) at Active Den. This Pac-Man style engine in completely driven by XML allowing for the creation of any different number of levels, enemy, candy to eat, power-ups and more. It is uses a completely blit driven screen for maximum performance.
-
Flash To Silverlight Game Development #2: Random Numbers For Multiple Class Objects
This might seem like a very simple topic, but it is something that confounded me for a few hours while translating a Flash AS2 game to Silverlight 2: Random Numbers. For many games, the concept of random numbers is essential. Nearly all programming languages have a function to create a…