Category: ST Programming
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Kid Grid Atari ST Port Part 2: Algorithms: Make a Thing!
Join me as I start to code a new #atarist game – a port of the #c64 and #atari 8bit game called #KidGrid by Tronix from 1982. In this part 2, we continue to work through some difficult algorithms for the game and discuss some features, options and limitations of…
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Make a thing: Atari ST Kid Grid Dev Diary #1
t has been at least 15 years since I completed a game of my own and more than 10 since I did any real finished game coding at all. I have only even finished one ST game (in 1990) and even though I have done a lot of tests and…
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Atari ST STOS Basic Grief Game Dev Diary #1
Introduction In this video I am going to describe some of the decisions and algorithms I am using to create my STOS game, Grief, Grief is a classic arcade variant inspired by the arcade game Gorf, but it is not a port. The first level started with tutorials I was…
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Atari ST STOS Basic #3: Speeding up Sprite Rendering: Make a thing!
In this, the third in our New Make A Thing! Series on Atari ST STOS, we are going to experiment with 6 different methods to display and move a 27 sprite invader formation on the ST screen. We will start with Basic ST sprites, move through various pre-shifting strategies and…
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S6:E4 Inflection point! Amico v. Atari. Plus Homebrew with STOS and 7800 Basic
In this episode we have a frank discussion on the state of Amico and Atari and then dive into out new youtube venture on teaching the masses how to code games on the Atari 7800 and Atari ST. Video Version Show Notes STOS 1: https://www.youtube.com/watch?v=YQy2ZZjapGE&t=5sSTOS 2: https://www.youtube.com/watch?v=yXp6XWsbaN4&t=464s 7800 1 :…
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Beginning Atari ST STOS BASIC #2: The Screen and Tiles
In this series we will look at STOS Basic for the Atari ST. This program was designed as a game creation programming language but sometimes has been mistaken for a construction set, which it is not. In the preview episode we look at STOS Sprites Hi and welcome to Beginning…
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Beginning Atari ST STOS #1 Sprites. MAKE A THING!
In this series we will look at STOS Basic for the Atari ST. This program was designed as a game creation programming language but sometimes has been mistaken for a construction set, which it is not. In some previous videos I have gone over what utilities come with STOS and…
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STOS Scramble Port #1: STOS CODE Optimizations
By Jeff D. Fulton Yesterday I posted this video to youtube. It’s a progress report on my Atari ST port of the Arcade game Scramble to the ST using STOS. In the video I list a two optimizations I found to speed up code and rendering, especially in the interpreter,…
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STOS Tutorial #3: VSCODE Plug-in Development Pipeline and MissingLInk Hello World.
By Jeff D. Fulton In this, STOS Tutorial #3, we will expand on what we did in Tutorials #1 and #2 by exploring a different rending method: Using the Missinglink extension to render “pre-rolled” sprites, and set up a simple compile. We are going to utilize the STOSCODERS.COM Visual Studio…
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Atari ST/E Santa Goes Berzerk #1 Exploring the STOS Standard Feature Set
Watch the companion video. I story explanation follows: A couple weeks ago I started working a little game as a demo for a Bill Lange hosted “Zoom” (it wasn’t Zoom, but Zoom is a generic term now) sort of demo / Holiday party. The party was really fun with about…
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STOS Tutorial #2: Brute force Blitter Sprites, Joysticks and more.
By Jeff D. Fulton In this, STOS Tutorial #2, we will expand on what we did in Tutorial #1 by using a BRUTE FORCE method to Blit a non-destructive Sprite on to a complex background and move it with the joystick. We will be Using the Missing link Extension by…
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STOS Tutorial #1: Setup STOS On Hatari and Blitter Hello World
By Jeff Fulton In this STOS Tutorial we cover setting up a development environment in the Hatari Emulator, and do a simple Blitter Hello World example. Many people would like to to start programming games on retro hardware but have no idea where to start. This was me just a…