• Topless Robot’s Top 10 Movie Games for the Atari 2600

    Topless Robot’s Top 10 Movie Games for the Atari 2600 One of the absolute best named blogs in  the history of the web-log-o-sphere, Topless Robot, has put together a pretty informative, well thought out piece on the top 10 Movie Games for the 2600.   Just the term Topless Robot has…

  • Zamboozal Flash (2009)

    A version of poker dice with more options…

  • Agent Pixel 6502 #1

    Agent Pixel 6502 #1 I have quite a few games ideas floating around that have not been implemented and I have decided to pick one up and go with it for my next real ad sponsored game. I have not created an ad sponsored game since he utter disaster that…

  • 8bitrocket GameStorm Video Podcast #1: See Us In In-Action

    Our First video podcast. We talk about the 4K Game Contest, Microsoft Silverlight, Mochi, Google App engine…and more…

  • Mines and Bricks in 64K?

    Mines and Bricks in 64K? The judging for the first and second jury prizes in the 4K game competition is over. Two simply incredible entries won (A-Steroids4K and Dungeon Romp).   Unfortunately neither my Mine-X 4K (Mochi version, 4K Comp version) or Steve’s Neon Bricks 4K (Mochi version, 4K Comp version)…

  • 4K Game: 96% Useless Fluff

    So I just finished added our pre-loader, title screen, mochi ads and mochi leaderboard, and some support code for those those things to my 4K games and it is now 100K! In reality, 100K is not that much, but think about 100K in terms of a percentage of actual gaming…

  • Silverlight Game Development Inter-web Mash-Up, March 10th 2009

    OK, so I missed last week, sorry. I was finishing my 4K Flash game for the Game Poetry 4K Game Competition. I’m now working on converting that game into Silverlight. Anyway, that’s a good, quick segue into our first topic: Silverlight Game Competitions. We have already discussed a couple competitions…

  • Wired On “Design Under Constraint” = 4K Game competition

    Wired has a nice article  about “designing under contraint”, and how it can boost both productivity and creativity. Here is a quote: “The idea of operating within constraints’of making more with less’is especially relevant these days. From Wall Street to Detroit to Washington, the lack of limits has proven to…

  • 4K Game Competition Game #2 (game spoiler)

    4K Game Competition Game #2 (game spoiler) I have decided to post my contest entry also. This is NOT the exact same game as I added one line of instruction text and the Mochi Services (which bloated it to 16K). Also, I am having some problems with the Mochi High…

  • 4K Game Competition Game #1 (4K Spolier)

    OK, here is my entry into the 4K game competition.  It’s actually 8K now with the Mochi services added. http://games.mochiads.com/c/g/neon-bricks-4k/4kbreakout_mochi.swf Neon Bricks 4K is take on the classic game of Breakout.  The basic rules are no different than Breakout: destroy all the bricks to advance to the next level.  The…

  • Flash Game Development Inter-web mash up: March 8, 2009

    Flash Game Development Inter-web mash up: March 8, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: A selection of blogs entries on subject ranging from Eclipse v. Flashdevelop to art imitating life imitating art in the Flash world; Tutorials ranging…

  • K. Thor Jensen’s Tidal added to the 8bitrocket Retro Arcade

    K. Thor Jensen’s Tidal added to the 8bitrocket Retro Arcade. This is final arcade game addition for the week (unless I find a great one for the weekend, or someone sends me a gem) as I am going to concentrate on adding to a couple other blog series I have…

  • Steve’s List Of The Top-10 Most Insanely Addictive Mid-Core Game Ever Created

    OK, this is kind of “time-out” from other content.  While I’m working on some Silverlight entries, new Flash games, etc, I thought I would go back a bit and name my Top-10 “Insanely Addictive” games of all time.  These are not necessarily the “best” games of all time, just the…

  • Zir0’s LaserStryker added to the 8bitrocket Retro Arcade

    Zir0’s LaserStryker added to the 8bitrocket Retro Arcade This is the third day in a row that I am adding another fantastic retro gem to the 8bitrocket Retro Arcade. I have to say that all of the last games (plus the one I add tomorrow) have been sent directly to…

  • Oliver Snyders’ Dot Devour added to the 8bitrocket Retro Arcade

    Oliver Snyders’ Dot Devour added to the 8bitrocket Retro Arcade The Retro Arcade hasn’t had a lot of love lately as other priorities have hit 8bitrocket towers. So, this week I am going to add a game a day to make up for it. For the second day in a…

  • Oliver Snyders’ Atomsphere added to the 8bitrocket Retro Arcade

    Oliver Snyders’ Atomsphere added to the 8bitrocket Retro Arcade Boy do I love Missile Command! It is was one of the absolute best Atari 2600 coin-op conversions (Rob Fulop classic). Oliver’s game is very similar, but with some modern twists. “Shoot down incoming missiles and passing UFOs to protect your…

  • Mine-X 4K

    Mine-X 4K is an Asteroids like game played in a 360 degree scrolling world. It was my entry into the Game Poetry / Gaming Your Way 4K game contest. This version is 16K with the addition of Mochi Ads and Leader Boards only.

  • Silverlight Game Development Interweb Mash-Up Feb. 25, 2009

    Sorry, I missed a week of this mash-up, but I’m back again with another entry chock-full of Silverlight Game Development Goodness. This week we check out new entries in the Silverlight Game Development Blogosphere. The guys over at Silverlight Games 101 have just launched a new Silverlight Game portal, SilverArcade.com.…

  • Is There Anything Better Than 800 Found Bytes (4K Spoiler)

    When I was starting a new project to take my 4K game and turn it into a 32K monster yesterday, I noticed something odd.  My code would not  compile.  On further inspection, I had forgotten to include a custom class in my new project.  A custom class, that is, that was…

  • 4094 Bytes!!! (4K spoiler)

    OK, so now I’m down to 4094 bytes!! Whoo hoo.  The game is finished too.  I’m, very happy with the results, as it is the exact type of game that I’d like to play.  Some things I learned from people who commented here and from other message boards that I…

  • Flash Game Development Inter-web mash up: Feb 24, 2009

    Flash Game Development Inter-web mash up: Feb 24, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: Game math tutorials; Paper Vision, and Box2D tutorials; Blogs on the 4K game Contest, render profiling, Multiplayer v. Single player design issues; Game Producer…

  • K-razy A** Line of Code (4K Spoiler)

    If it wasn’t for the spirit refreshing 4K game contest, I never would have thought of the need to write a line of code like this: tempPart.bitmapData = new BitmapData(2, 2, false,((type ==1)?((explodeCtr % 2 ==0) ? aCR[1]: aCR[2]):aCR[3]) ); The good thing is that comments do not count against…

  • …and I’m at 4.8K…damn

    I’m not usually associated with high performance Flash programming around here, as Jeff does most of that kind of writing.  I usually settle into puzzle games, kids games, and games that never see the light of day. However, this 4K thing has me energized.  It reminds me of the the…

  • I’m at 3.9K!!!

    I have been focused in my limited free time this week on getting my 8K game down to 4K. I still have at least one more optimization to do and then a couple things to add, but I am at 3.9K! Here are a couple of the things I needed…

  • Flash Game Development Inter-web mash up: Feb 17, 2009

    Flash Game Development Inter-web mash up: Feb 17, 2009 The latest in Blog entries and articles that might interest Flash game developers. This is a little late this week, as I have been fighting off a very nasty sinus infection that has turned our house into a hospital ward for…

  • Flash to Silverlight: Zamboozal #2 : C#-,gt;AS2 Horrors: Don’t Do it!

    In the past couple years I have done my share of AS3 work, but since I have so many unfinished game engines in AS2, I have maintained a good amount of work in that version of ActionScript because I already had a ton of work complete. However, my last Zamboozal…

  • 7.3K and counting

    7.3K and counting Just a quick update from the house of the 4 deathly ill. Between trips to the doctor, drug store, and even a complete (although partially disastrous) appearance at my day job, I was able to get an almost code complete version of my 4K game going.  The…

  • Katie’s Heart Catcher Silverlight Launches

    Today it my daughter Kaitlyn’s (Katie) 3rd birthday.  In my ongoing quest to make sure to create games that my girls can both play, and (hopefully) will look back fondly on as they grow-up, I decided to create a very easy “game” for Katie.  since Katie is just learning the…

  • All apologies…

    All apologies… It has been a rough last few weeks getting to all of the emails and review requests that have been send in. Steve and I had a number of set backs that have eaten away the time we normally spend answering questions, reviewing games, and adding retro gems…

  • 4k Game Competition: So I’m at 4k already…

    4k Game Competition: So I’m at 4k already… I have been working on a game for the UrbanSquall / GamingYourway 4K game competition this week and I have already hit 4K in my swf. It will probably surprise no one that the game I’m working on is an Arcade shooter.…

  • Why does the 4K game competition excite me so much?

    Why does the 4K game competition excite me so much? I have been down lately, really really down. A plethora of problems with my house, with work, with the world economy, and with my personal economy have put my attitude and psyche in the complete crapper lately. So, why does…

  • Silverlight Game Development Interweb Mash-Up: Feb 9th, 2009

    Silverlight Interweb Mash-Up Feb.9, 2009 Last week I had several people email me and ask to get their sites added to the weekly round-up. I say “GLADLY I Will add them! ” The only way to get a bead on the Silverlight Game Development Community is to know that it…

  • Where’s the cash for Flash (updated)

    This would normally go into the Weekly Mash-Up, but Chris Hughes sent it over this morning and it was too late for this week, too early for next week, so here it is: A very well researched and put together Gamasutra article on making money from casual Flash games. Squize…

  • Flash Game Development Inter-web mash up: Feb 9, 2009

    Flash Game Development Inter-web mash up: Feb 9, 2009 The latest in Blog entries and articles that might interest Flash game developers. This time we cover: The 4K Game Competition; New games from Photon Storm, Gaming Your Way, and The Bedroom Labs; Many tutorials from Emanuele and Freeactionscript.com; Mochi Contest…

  • Compile me Baby – A musical tribute to genius of Flash Develop

    Compile me Baby – A musical tribute to genius of Flash Develop Ok, so hear me out. I’m a little strange, there is no real way to deny it, but I was also really bored. Last night was my final night in the hotel and I will finally be back…

  • Three iPhone Game Video Previews

    You know, to be honest, we never planned to review iPhone games on this site. However, someone asked us first, we decided “OK, why not?”, and since then we have been inundated with requests to review iPhone games. At first, people sent us links so we could download and play…

  • Zamboozal Silverlight Featured In Microsoft Silverlight Showcase

    It must have been a slow week for Microsoft’s Silverlight.net editorial team, because our 2-week test project, Zamboozal Silverlight was featured today in Microsoft’s Silverlight.net Showcase.  Even though we are pretty sure that nearly every entry Silverlight.net receives gets featured,  we are still happy to see it there, and it…

  • It keeps staring at me, but I had no choice…

    Until now that is. It bugs me that the last post on the blog for 3 days was about music. Don’t get me wrong, because the Gaslight Anthem rocks, but they really have nothing to do with game development.  I am stuck in a hotel while my kitchen is being…

  • Neon Bricks 4K (2009)

    4K Brick Game Developed for the Game Poetry 4K Flash game contest. This was the smallest possible brick-style game I could make in 4K. The multiple levels are created using bit manipulation and screen copying. Collect bullets by hitting bricks with (0) in them.