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    The Atari History Timeline: 1971-1972

    1971: Spring : Bushnell Creates Computer Space  Nolan Bushnell created the first coin-op video game in his daughter’s bedroom in 1971…

    May 6, 2007
  • Uncategorized

    Advanced Flash 8 Game Programming : Using Actionscript to loop mp3 files. Plus free music for your games!

    While I am in the process of completing the next lesson for my Advanced Flash Game Programming set of tutorials, I…

    May 5, 2007
  • Uncategorized

    Yet Another forum .NET: A Very Easy To Install And Use .NET Forum Application

    We just added new Forums to 8bitrocket.com and it took 3 hours. That’s 3 hours from downloading the source, to skinning…

    May 5, 2007
  • Uncategorized

    Is Silverlight A Flash Killer? Hardly…Unless You Want Built-In 3D Support

    Microsoft recently announced the beta of Silverlight, their obvious stab at taking market-share from the Adobe Flash Platform. As a die…

    May 1, 2007
  • Uncategorized

    Advanced Flash 8 Game Programming : Pixel level collision detection Part III (or let’s start a real game)

    In Part 1 – Advanced Flash 8 Game Programming : Pixel level collision detection I discussed the very basics of doing…

    April 29, 2007
  • Uncategorized

    Advanced Flash 8 Game Programming : Pixel level collision detection Part II (or let’s add Bitmap animation caching)

    In Part 1 – Advanced Flash 8 Game Programming : Pixel level collision detection I discussed the very basics of doing…

    April 24, 2007
  • Features

    Wii Opera Browser: A Storm In A Tea Cup?

    I’ve been creating a few demos of Flash games designed for the Nintendo Wii Opera browser, and writing a few blog…

    April 24, 2007
  • Uncategorized

    Advanced Flash 8 Game Programming : Pixel level collision detection

    I had to take a little break after finishing Retroblaster to unwind before I started making games again. I plan to…

    April 19, 2007
  • 8bitrocket Features

    Final Wii Browser: Thoughts Redux

    Last week I complained that the final version of the Wii Opera Browser did not support anything greater than Flash 7.0   …

    April 18, 2007
  • 8bitrocket Features

    Final Wii Browser: Thoughts

    The “final” Opera browser was released for the Wii yesterday, and after using it I have mixed feelings. They added and…

    April 13, 2007
  • Uncategorized

    PC Games are Dead!

    That seems a little sensational doesn’t it? Well it is exactly how I feel right now. Even if you don’t take…

    April 10, 2007
  • Uncategorized

    Dear John (err, I mean Final Fantasy)

    Dear Final Fantasy , Final Fantasy , do you believe in love?  I hope you do, because I think then you…

    April 8, 2007
  • Uncategorized

    Ode To An Unreleased Game: Atari 5200 Asteroids

    Ode To An Unreleased Game: Atari 5200 Asteroids Prototype lifestyleSitting on a shelf somewhereWaiting to have life They programmed me toLaunch…

    April 2, 2007
  • 8bitrocket Our Games

    Retro Blaster High Score King, Contra, Super Mario, and Burnout 3, etc

    A very cool dude named Jason has submitted the current high score (other than mine) for Retro Blaster. It stands at…

    April 1, 2007
  • Atari

    Web Round-Up. Cool Retro Gaming stuff on the web.

    If you are new to emulation, or just want to replace some old roms or emulators you have lost, Digital Press…

    March 30, 2007
  • 8bitrocket Our Games

    Retro Blaster Update, Buffalo Love machine, Pixel War II

    I have Have been busy fixing bugs and tweaking settings in retro Blaster. The most significant change I have made was…

    March 24, 2007
  • Our Games Uncategorized

    Home Computer Wars Alpha Mission

    Description The first in a series of classic style shooter games in which you attempt to change history to make the…

    March 16, 2007
  • 8bitrocket Our Games

    Retro Blaster High Scores

    I have finally had a chance to play my own game all the way through and beat IRATA without cheating. My…

    March 16, 2007
  • Uncategorized

    Retro Blaster RC1 is complete!

    Retro Blaster  release candidate 1.0 is ready to play. All of my changes in the last few hours have had to do…

    March 13, 2007
  • Uncategorized

    Retro Blaster Beta 1.0 is up!

    Thanks to everyone who helped me beta test .90. It has taken me a full year to get to this point.…

    March 12, 2007
  • Uncategorized

    Retro Blaster Beta Release!

    Jeff sent me a beta release of Retro Blaster and I have posted it.   You can play it right now and start blasting…

    March 9, 2007
  • Our Games

    Free Jigsaw Game Engine (2007)

    Free License Game Engine

    March 1, 2007
  • Uncategorized

    Wiicade Releases Wiimote/Flash API!

    The fine people at wiicade have created an API for Flash that will allow programmers to test for ANY button press on…

    March 1, 2007
  • Uncategorized

    Carded!

    OK, so I was at Target on Friday looking for cheap games in the marked-down section (red price-tags!) and I found…

    February 25, 2007
  • Uncategorized

    The Asteroids Evolution to Retro Blaster

    My first video game true love was Asteroids. I think the game must have satisfied some internal, mental need to keep…

    February 15, 2007
  • Uncategorized

    My First Breakout-Style Game

    Creating Brickbasher (just added a few days ago, but programmed in 2004) was one of my first eye-opening experiences programming small…

    February 13, 2007
  • Uncategorized

    Balloon Pop!

    So, if you have looked at our Work In Progress page you will notice that we have a lot of half-finished…

    February 7, 2007
  • Uncategorized

    Nintendo Wii Flash Development

    So we are just starting to experiment with Flash games designed specifically for the nintendo Wii.  I started this process on…

    February 3, 2007
  • Uncategorized

    Haiku: Breakout 2600

    Breakout 2600   Hypnotic death notes Each block wails an 8-bit tone Blinks out then silence   Burrow A Hole Through…

    February 1, 2007
  • Uncategorized

    A different approach to path finding.

    I spent the last week working on jStar. After researching and working with a* for the last few days, I came…

    January 20, 2007
  • Uncategorized

    Path finding…sucks!

    Ok, so I can count all of my previous experience programming path finding algorithms on two fingers. The first was in…

    January 14, 2007
  • Uncategorized

    Pixel Art, Game Design, Legos, and more

    Even before we owned a computer or game console, Steve and I were designing games. All the way back in 1978…

    January 10, 2007
  • Uncategorized

    Garage Launched Games!

    Garage Launched Games! If you haven’t read Steve’s first blog entry, you should take it in. It describes how we started…

    January 7, 2007
  • Uncategorized

    Retro Gone Berserk. Christmas is over time to start again.

    Over that last few days working on the game has been a learning experience and an exercise in frustration. I finally…

    December 29, 2006
  • 8bitrocket Features

    Retro Gone Berserk Day Two – When you can’t draw, you improvise

    Today I had time to work on the very very basic Flash version of the demo game. I have decided to…

    December 18, 2006
  • 8bitrocket Features Uncategorized

    Retro Gone Berserk Day One

    I was able to squeeze in a little work on the new game between trips to various shopping centers for Christmas…

    December 17, 2006
  • Features

    I’m itching to start a new game.

    With Retro Blaster nearly complete, I have decided to start on a new game. This one will be very simple. I…

    December 16, 2006
  • 8bitrocket Our Games Uncategorized

    Retro Blaster is coming

    Right now, Steve is putting the final touches on the technical design for our 8bitrocket.com site. It won’t be spectacular looking,…

    December 15, 2006
  • Our Games

    Brickbasher: No Way Out (2006)

    August 12, 2006
  • Our Games

    Raindown Fireworks Show (2006)

    July 1, 2006
  • Our Games

    Firework Blast! (2006)

    July 1, 2006
  • Our Games

    Brickbasher (2004)

    July 1, 2004
  • Our Games Uncategorized

    Zamboozal Poker Dice PC-DOS (1995)

    The 1995 Version of Zamboozal Poker Dice Written in Borland C++ for DOS.

    January 1, 1995
  • Our Games

    Zamboozal Poker Dice – Atari ST (1990)

    This is the Original Atari ST color version of Zamboozal Poker Dice written in STOS.

    July 17, 1991
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