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  • Uncategorized

    King of American Kong

    I have been feverishly trying to put the final touches on my latest game, Pumpkin Man, but have been stalled by…

    February 18, 2008
  • Uncategorized

    Flash Game Development Inter-web mash up : Feb. 14, 2008

    The latest in Blog entries and articles that might interest Flash game developers. On GamingYourWay.com, Squize has finished his latest commercial…

    February 14, 2008
  • Uncategorized

    Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 3

    In Part 1 we covered creating an array of pre-calculated vector values for animating our player ship. We also covered caching…

    February 13, 2008
  • Reviews

    Bookworm Adventures Review

    Bookworm Adventures   Platforms:PC Links: Official Site Game Play: A serious update to the Pop Cap classic Bookworm Deluxe. Fight monsters…

    February 13, 2008
  • Reviews

    Alien Shooter Vengeance Review

    Alien Shooter Vengeance   Platforms:PC Links: Official Site Gameplay:Blast scores of aliens in this 2.5D isometric shooter. The game has the…

    February 12, 2008
  • Uncategorized

    Mid-CoreGamer.com Update, Mid-Core Manifesto 1.3, Mid-Core Gamer Review Format

    We have been working feverishly to get our support for the Mid-Core community launched.  We have received tons of feedback, and…

    February 11, 2008
  • Uncategorized

    Midcore Gamer: Update, Web site, Wiki, Creative Commons

    We’ve had a flood of interest and feedback over our Midcore Manifesto posted last week. and much of it has been…

    February 7, 2008
  • Uncategorized

    Flash Game Development Inter-web mash up : Feb 7, 2008

    The latest in Blog entries and articles that might interest to Flash game developers. Scott Jeppesen, a friend, and recent new…

    February 7, 2008
  • Uncategorized

    Anatomy of a Flash Game: Lesson 2 – Creating Enemies And The Game Environment

    The good people over at Mochiland have posted part two of my four part tutorial on making a game in Flash…

    February 5, 2008
  • Site History

    West Coast Loss is East Coast Gain

    In a few days, our good friend and fellow game programming/playing guru, Alan Donnelly will be packing up his life (and…

    February 4, 2008
  • Uncategorized

    SFXR: Completely awesome Sound FX Generator For Games

    **** Note, if you cannot find SFXR at the ludumdare blog any more, you can find it http://www.woolyss.free.fr/chipmusic.php#generators . This site…

    February 1, 2008
  • Classic Posts

    Mid-Core Gamer Manifesto

    A few weeks back, we here at 8bitrocket.com declared ourselves to be Mid-Core Gamers. Jeff’s declaration was met with a smattering…

    January 31, 2008
  • Uncategorized

    Flash Game Development Blog World : January 31, 2008

    The latest in Blog entries that might interest Flash game developers. Gaming Your Way has a new entry on Wii Game…

    January 31, 2008
  • Uncategorized

    Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 2

    In Part 1 we covered creating an array of pre-calculated vector values for 36 angles. These 36 angles were used to…

    January 30, 2008
  • Uncategorized

    Flash Game Development Blog Finds : January 23, 2008

    The latest in Blog entries that might interest Flash game developers. Jobe Makar’s Blog has a very interesting entry on enemy…

    January 23, 2008
  • Classic Posts

    Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 1

    In this series of tutorials, we will explore some optimization techniques to create a fully blitted Asteroids style game. Although the…

    January 20, 2008
  • Uncategorized

    Moving From Flash AS2 To Flash AS3: MovieClip Buttons In MovieClip Classes

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be re-skinned for another project. I’ve…

    January 17, 2008
  • Uncategorized

    Moving From Flash AS2 To Flash AS3: GetURL()

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be re-skinned for another project. I’ve…

    January 17, 2008
  • Uncategorized

    Moving From Flash AS2 To Flash AS3: Update

    This is just a quick update to say that the Moving From Flash AS2 To Flash AS3 series will continue this…

    January 16, 2008
  • Uncategorized

    Trading Games The Easy Way : Goozex + Scotch Size 0, + APC

    If you are like me (and Lord help you if you are) you have been buying and playing video games for…

    January 14, 2008
  • Uncategorized

    Flash Game Programming Inter-Web Round up

    I like to search the inter-web for juicy nuggets of Flash Game programming wisdom in my free time (what a boring…

    January 14, 2008
  • Uncategorized

    Planet Source Code For Flash Game Development

    Recently, I needed to find possible methods to create accurate movement for a maze-chase Pacman variant that I am working on…

    January 13, 2008
  • Uncategorized

    Moving From Flash AS2 To Flash AS3: Numerical Types Rules Of Use

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be re-skinned for another project. I’ve…

    January 10, 2008
  • Uncategorized

    Moving From Flash AS2 To Flash AS3: Static vs. Const

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be reskinned for another project. I’ve…

    January 9, 2008
  • Uncategorized

    Moving From Flash AS2 To Flash AS3: Packages

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be reskinned for another project. I’ve…

    January 8, 2008
  • Game Design And Theory

    The Role Of A “Story”: My Time In The Wilderness Of Japanese-style RPGs

    A few years back I was aching for new RPG to play, but I wanted something would remind me of the…

    January 6, 2008
  • Uncategorized

    To Coin A Phrase?

    It looks like Jeff’s blog yesterday about being a “Mid-Core” gamer has struck a chord with a few people.  We had…

    January 5, 2008
  • Classic Posts

    Am I a MID-CORE gamer?

    I hear the term GAMER all the time. Usually it is used with disgust as someone asks if I am one.…

    January 3, 2008
  • Uncategorized

    Good Game Code v. Optimized Game Code

    I have to admit it, I like good code. By good code, I mean event models, design patterns, Hungarian Notation and…

    December 29, 2007
  • Site History

    Merry Christmas From 8bitrocket.com!

    Merry Christmas from 8bitrocket.com!  We hope you get (and give) all the great games that you and everyone you know wants…

    December 25, 2007
  • Uncategorized

    Flash AS3 Speed Tests: Rendering and Update Models

    About a week ago I jumped into a discussion on Flashkit about AS3 sprite sheets, rendering, etc. There were a lot…

    December 23, 2007
  • Site History

    8bitrocket.com One Year Anniversary

    Our one year anniversary has come and gone, and I just wanted to mark the occasion with a list of the…

    December 19, 2007
  • Uncategorized

    Pollypocket.com Soccer Kid

    When you make marketing based web games it is very tough to know if people like them or not.  There is…

    December 13, 2007
  • Uncategorized

    Pumpkin Man Mid-Mortem

    Games take a long time to make. Seriously, games are a bitch to make. I started my latest game as a…

    December 11, 2007
  • Reviews

    Another Person’s Game: Vector Runner

    Vector Runner is a fast paced classic wire frame vector game in the style of the Tempest and Battle Zone. I…

    December 7, 2007
  • Our Games

    Atari VCS Xmas Tree Decorate & Email (2007)

    Design a Christmas tree, send it to a friend.

    December 1, 2007
  • Uncategorized

    10 Lines Of Silence For Evel Knievel

    … … … … … … … … … … The legend of my childhood, Evel Knievel died today at the…

    November 30, 2007
  • Uncategorized

    Anatomy of a Flash Game: Lesson 1 – Setting up the game

    My newest Flash game tutorial is up at Mochiland.  Anatomy of a Flash Game: Lesson 1 – Setting up the game is…

    November 24, 2007
  • 8bitrocket

    JoytoKey: A Joy to Use With Flash Games

    We here at 8bitrocket.com try to give our support to anything that makes the Flash Game experience better: From optimized bitmap…

    November 23, 2007
  • Uncategorized

    Required Playing: Atari ST Games

    Title: Lethal XcessYear: 1991Publisher: EclipseDeveloper: X-TrollGame Design: Marc Rosocha, Heinz Rudolph, Claus FrienGraphics: Heinz RudolphProgramming: Claus Frien, Heinz RudolphMusic: Jochen Hippel…

    November 18, 2007
  • Uncategorized

    Where Is My Must Have, Retro Game Collection For The Holidays?

    Every Christmas for at least the past decade, my brother Jeff and I have traded retro game collections for Christmas. It…

    November 16, 2007
  • 8bitrocket

    8bitrocket.com Finally Gets An Alexa.com Ranking!

    I know that Alexa.com is not the best source for traffic rankings (hey, neither is Neilson, so there!), but I just…

    November 16, 2007
  • Uncategorized

    Pixel Chix Flippin’ Kitchen Goes Live!

    My first (as a developer) web+toy (Toys that interact with the web) project went live today: Pixel Chix Flippin’ Kitchen.   The game…

    November 15, 2007
  • Uncategorized

    History Of Atari 1971-1977

    My latest writing project, “Part 1” of the History Of Atari (1971-1977) went up today at Gamasutra. The series is culmination of…

    November 6, 2007
  • Uncategorized

    Great Article On The 50 Greatest Game Design Innovations

    Ernest Adams has written a fantastic article for http://www.next-gen.biz about the “50 Greatest Game Design Innovations”.   There is tons of good…

    November 5, 2007
  • Uncategorized

    Actionscript 3: Tutorial – BitmapData rotation with a matrix

    The bitmapData class has been a revelation for advanced Flash game programmers. With it, one can replicate the sprite sheet magic…

    October 30, 2007
  • Uncategorized

    Hotwheels.com Spin City Game Goes Live!

    Finally, my newest game for Hotwheels.com has gone live!  “Hot Wheels Spin City Drive-Thru Dilemma” is my casual game “sequel” to…

    October 19, 2007
  • Our Games

    Spooky Jack-o-Lantern Designer (2007)

    Design and print “spooky” jack-o-lanterns in this easy and fun activity for kids.

    October 15, 2007
  • Uncategorized

    MochiAds Goes Public!

    It looks like MochiAds has gone public today!  Check themout over at http://www.mochiads.com.   Also, they something new called “Customoized Ads” that…

    October 15, 2007
  • Uncategorized

    Implementing MochiAds in a Flash AS3 Class

    MochiAds are still in beta, but we here at 8bitrocket are firm supporters of this system. Mochi seems to be one…

    October 14, 2007
  • Uncategorized

    Launching Pad: Redesigning a Retro Classic #1: Pacman

    The last retro classic I redesigned was Asteroids when I created the game Retro Blaster. While I love early classic games,…

    September 26, 2007
  • Uncategorized

    Mochiads: Maybe The Best Thing For Flash Game Developers Since…Well…Flash

    I’ve been experimenting with the beta version of MochiMedia’s Mochiads system for the past few weeks. My first impression is that,…

    September 19, 2007
  • Uncategorized

    Flash CS3: Actionscript 3 (AS3) Game Primer #3: Bitmap Collision Detection

    Flash CS3: Actionscript 3 (AS3) Game Primer #3: Bitmap Collision detection One of the great features of Flash AS2 and AS3…

    September 12, 2007
  • Uncategorized

    “Free Fireworks” Flash Engine Launches

    Today we are launching our SECOND in a series of free, configurable game/activity engines for the web (following closely on the…

    September 8, 2007
  • Uncategorized

    Atari-infogrames, On The Ropes?

    “Retro Rogue” martyg, a frequent visitor to our fourms (“frequent” is a relative term on our forums) has written a very…

    September 7, 2007
  • Uncategorized

    Flash CS3: Actionscript 3 (AS3) Game Primer #2: Asynchronous key detection for arcade games.

    In Adobe’s attempt to “improve” every aspect of Actionscript, they deleted some features that arcade game programmers have relied on for…

    September 2, 2007
  • Reviews

    Review: “Carnival Games” For The Nintendo Wii (7.5 out of 10)

    “Carnival Games” from Global Star software for the Nintendo Wii is the best game ever made about, umm, Carnival Games. This…

    August 30, 2007
  • Uncategorized

    Electroserver 4 Announced! Supports 200,000 Concurrent User Multiplayer Flash Games!

    The guys over at Electrotank have finally announced the released of ElectroServer 4.0, (ES4)their massive update to their already impressive Electroserver 3…

    August 27, 2007
  • Uncategorized

    “Free Jigsaw”, A Free, Configurable, Animated Jigsaw Puzzle Engine For Flash.

    Free Jigsaw is free-to-use, configurable, simple, Jigsaw Puzzle engine written in Flash. “Free Jigsaw” can support any number of images, and…

    August 26, 2007
  • Uncategorized

    Flash CS3: Actionscript 3 (AS3) Game Primer #1: Tile Maps, XML, and bitmapData

    One of the most useful advances in Flash 8 and CS3 for game developers has been the use of raw bitmap…

    August 25, 2007
  • Uncategorized

    A Tribute To Larry Snyder From The Midnight Coders, makers of WebOrb for Flash

    (Larry Snyder: 1940-2007) I was very upset to learn today that Larry Snyder has passed away., The 67 year-old was head…

    August 22, 2007
  • Uncategorized

    Where is the great, all-encompassing history of Atari?

    OK, now that I’ve suffered through the Atari bashing in the well-written but overly biased Commodore love-fest On The Edge, and…

    August 19, 2007
  • Uncategorized

    Wii.HotWheels.com Arena Launches! Includes Multi-player Game For Wii Opera Users

    Over at http://www.hotwheels.com they have just launched the Wii Arena (http://wii.hotwheels.com), a section of the site dedicated to users coming to the…

    August 13, 2007
  • Uncategorized

    Flash CS3: Actionscript 3 (AS3) Primer: Where does my code go?

    Actionscript 3 is complete re-write of the Actionscript language that fuels Flash’s ability to create dynamic content and games. It could…

    August 7, 2007
  • Uncategorized

    Creating Custom Events In Flash AS3 (ActionScript 3)

    I’ve only been working with Flash AS3 for a very short time, but I’m already very happy with it. Even though…

    July 31, 2007
  • Reviews

    Required Reading: Classic Computer Magazine Archive

    The Classic Computer Magazine Archive (http://www.atarimagazines.com) boasts several complete or nearly complete magazine archives, mostly from the 1980’s. The archive concentrates…

    July 29, 2007
  • Uncategorized

    An 16-bit road less traveled: Atari ST (and Amiga) Games – 16-bit degrees of separation #1.

    I started with 8-bit degrees of separation last week where I investigated some rare/forgotten Atari 800 games. This week I’ll take…

    July 21, 2007
  • Reviews

    Required Reading: “On The Edge: The Spectacular Rise And Fall Of Commodore” by Brian Bagnall

    I have to admit, when I avoided reading On The Edge: The Spectacular Rise And Fall Of Commodore by Brian Bagnall…

    July 21, 2007
  • Uncategorized

    Retro Blaster Update: A new high score has been obtained in Retro Blaster.

    A player who goes by the name of Stephen Allen has sent in a picture of his score and a successful…

    July 16, 2007
  • Uncategorized

    10 Ways To Help Get Traffic To Your Flash Game

    We at 8bitrocket.com have been trying promote our games at a grassroots level for the past few months.  In that time,…

    July 16, 2007
  • Uncategorized

    An 8-bit road less traveled: Atari 800 Games – 8-bit degrees of separation.

    I have loads and loads of Atari 800 games to play via emulation. I have tried nearly 1100 in my quest…

    July 14, 2007
  • Game Design And Theory

    Midnight Flash Game Design #5: Perfect Coding Can’t Fix A Bad Game Design

    Well, I completely blew my quest to finish Fireworks Blast Challenege in one month.  Part if it was time, but of…

    July 14, 2007
  • Our Games The Best

    Retro Blaster

    Blast through 35 levels of pixelated, retroblasting goodness! Keep shooting, buy extra weapons, and prepare to fight the ultimate evil. Game…

    July 9, 2007
  • Uncategorized

    Bob Cringely Finally Discovers Flash!

    I don’t know how I missed this.  I’ve been reading Bob Cringely’s column at pbs.org for the past 10 years or…

    July 9, 2007
  • Uncategorized

    Space Eggs Cracked Open!

    A new game, called Space Eggs, has launched on 8bitrocket.com.We want more games on this site, so I have been going…

    July 6, 2007
  • Uncategorized

    3 Flash “Fireworks” Activities For The 4th Of July

    Here are 3 different interactive Flash activities for the the 4th of July: Raindown Fireworks Show This activitiy was designed to…

    July 4, 2007
  • Our Games

    Free Fireworks – Game Engine (2007)

    Free License Game Engine

    July 1, 2007
  • Uncategorized

    An 8-bit road less traveled: Great Atari 800 Games Part I

    Great 8-bit home computer games didn’t start and end with the C=64 in the 80’s. Classic 8-bit computer games were enjoyed…

    June 30, 2007
  • Uncategorized

    Sploder Game: Fantastic Journey

    OK, here is my last Sploder game with the current engine.  It’s called “Fantastic Journey”.  Travel through a human body to…

    June 30, 2007
  • Uncategorized

    Hilarious “History Of Flash ActionScript” Video

    Legendary Flash developer Scott Delamater produced this video last year for Flash’s 10th anniversary.   If you were there from the beginning,…

    June 29, 2007
  • Uncategorized

    My Second Sploder Game: Sploder Pac-Man

    For my second Sploder game, I decided to try to make something that was not necessarilly a full-on shooter.  Since Sploder has a…

    June 29, 2007
  • Uncategorized

    Sploder: Making My First Game : Death Cavern X1

    I just finished my first “game” using Sploder.  I suppose it is almost identical to most “first” Sploder games.  It includes…

    June 29, 2007
  • Uncategorized

    Sploder: A Cool New “Game Construction Set” Site

    I just followed a banner ad from our site to this new Web 2.0 style “user created content” site named Sploder .  …

    June 28, 2007
  • Uncategorized

    Midnight Flash Game Design #4: The Cold, Clammy Grip Of Reality

    Well, my plans for working an hour a night on a game in June were completely thwarted by reality.  After 3…

    June 28, 2007
  • Uncategorized

    Commodork vs. Atari Nerds : Common Ground?

    A few days ago we received a nice message from Rob O’Hara, the author of the the book Commodork.  Rob had…

    June 19, 2007
  • 8bitrocket

    Commercial Gaming Sites Start Adding Wii Browser Game Support

    Most internet savvy Wii owners know that the instant start-up, Wiicade.com has been around as long as the Wii has been…

    June 16, 2007
  • 8bitrocket

    Midnight Flash Game Design #3: Calculating Distance And Handling Keyboard Input

    As I continue this project of creating a game in 27 days (hours), I have realized that my “one hour a…

    June 9, 2007
  • 8bitrocket

    Opera Guide To The Wii Web Browser: Highlights

    The Opera Web Site has posted an in-depth article on formatting web sites to work with the Wii.   A few months back…

    June 8, 2007
  • Uncategorized

    The Punk Rock Group’s Retro Madness

    In a bloglines.com search for Atari 800 (yes, I have THAT much free time tonight), I came across this very interesting…

    June 6, 2007
  • Uncategorized

    Midnight Flash Game Design #2: Public Domain Music For Flash, And A Challenge

    To continue from my last entry , I am trying to finish a Flash game in 27 days. This probably does…

    June 5, 2007
  • Game Design And Theory

    Midnight Flash Game Design #1: Taking Stock And Narrowing Scope

    So I just finished my latest installment of of a ridiculously long history of Atari, and it ended with predictable results.  …

    June 3, 2007
  • 8bitrocket

    Flash Game Programming: Game Programming Blogs

    One of the best things about game development is the plethora of great resources on the web at your disposal. From…

    May 25, 2007
  • Uncategorized

    Advanced Flash 8 Game Programming: A Finite State Machine Game Loop.

    One of the most unorganized things in my games are the actual game loops. The game loop is the meat of…

    May 21, 2007
  • Uncategorized

    Atari Timeline: 1975

    1975: Atari releases Compugraph Foto Machine Atari, Inc. introduces the COMPUGRAPH FOTO, a coin-operated machine that printed life-sized pictures on computer paper…

    May 20, 2007
  • Uncategorized

    Guitar Hero : Air Guitar Stance Poll

    I’m very curious.  How do you others play “Guitar Hero”?  Do you playing sitting down like Keith Richards,  standing up swinging your arm…

    May 17, 2007
  • Our Games

    Space Eggs

    The Space Eggs are multiplying! Destroy them all before they return! A fast action Asteroids inspired shooter.

    May 15, 2007
  • Reviews

    Indie Game Showcase: New Star Soccer 3 – the best $20 I’ve spent in a LONG TIME!

    Do all the fancy controls of the Fifa series confuse, frustrate or annoy you? Do you value playability over fancy rendered…

    May 15, 2007
  • Uncategorized

    Flash: Fixing getTimer() To Stop (Some) Game Cheaters

    The one and only Flash Guru Jobe Maker posted this story on his blog today: Cheating – Controlling the Speed of…

    May 12, 2007
  • Uncategorized

    The Atari History Timeline: 1973

    1973 March: Pong Is A hit!  By March of 1973, Pong  was deemed a bona fide phenomenon for Atari Inc..   They…

    May 9, 2007
  • Uncategorized

    Jobe Makar’s Blog

    Jobe Makar, one of the premier authorities on Flash game programming, and one of the geniuses behind the Electro-server multi player…

    May 9, 2007
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