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  • 8bitrocket

    Thing We’ve Learned The Hard Way #8: Updating Old Code

    November 3, 2012
  • Uncategorized

    Xbox 360 Internet Explorer Plays HTML5 Games…But Not Flash

    This morning I work up early to download the new Xbox Live update that includes Internet Explorer.  My goal was to try out some of our HTML5 Canvas game experiments to see is they work on the new I.E for the Xbox.   To my surprise, they work fairly well.…

    October 23, 2012
  • Our Games
    Brick Basher Progressive (HTML5 DEMO)

    Brick Basher Progressive (HTML5 DEMO)

    An HTML5 update to Brick Basher to create a progressive version of the game like the one found on in Super Breakout. I’m not sure why this was never finished. The controls are very weird. I probably kept iterating on them before I gave-up. Otherwise it appears to be a…

    October 13, 2012
  • 8bitrocket

    Full Versions Of Professor Palindrome! And Professor Zombie! Now Available In The Amazon Android Store

    Last week we implemented the the new Amazon in-app payment system into the Android and Kindle versions of Professor Palindrome! and Professor Zombie!    Each now include ways  to remove adds, purchase  extra “Instant Solves” and add extra time.     The Amazon In-App Payment system uses Amazon.com accounts to…

    October 6, 2012
  • 8bitrocket

    Professor Zombie! Released For iOS, Kindle Fire, Android – Plus Professor Palindrome! now On Kindle Fire!

    For Immediate Release : 9/25/2012 Producto Studios Releases Professor Zombie! For iOS, Android, and Kindle Fire Redondo Beach, CA:  Today Producto Studios released their newest game for iOS, Android and Kindle Fire: Professor Zombie Unscramble!   Just in time for Halloween – a sequel to the hit iOS game Professor Palindromes!…

    September 25, 2012
  • 8bitrocket

    What Is A Game Box Worth?

    I have a new blog over at Gamasutra named “What Is a Game Box Worth“: “… when I finally went “indie”, thrust into a world where everything is digitally delivered, you would think that I would feel at home, right?    The truth is , I still longed for that…

    September 24, 2012
  • 8bitrocket

    Announcing Professor Zombie! For Android Devices! (Plus a new Free Version of Professor Palindrome!)

    Today we launched Professor Zombie!,  a reworking of Professor Palindrome! with new puzzles and a mock-horror theme.  In this version of the game, you must unscramble the words as fast as possible before the Zombie eats the professor’s brain.     Here is our promo video: [iframe width=”560″ height=”315″ src=”http://www.youtube.com/embed/1-p5ChGWHgc”…

    September 14, 2012
  • Features

    A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The Next Generation

    Another Gamasutra blog went up today : A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The Next Generation Usually when I write Nintendo stuff, fan boys get enraged…. -8bitsteve    

    September 13, 2012
  • Game Design And Theory

    Tongva Chief : Game Design Diary #1 : Gamasutra Blog

    8bitsteve Here. I was invited earlier this year to create an expert blog on Gamasutra.  So far, I’ve mostly posted  “greatest hits” from the past few years of this site.  however, today I posted my first original blog about a new game I am designing named “Tongva Chief”. I’m not…

    September 12, 2012
  • 8bitrocket

    Christmas Bytes Film Kick Starter Campaign

    Christmas Bytes Kick Starter Campaign. Steve and I are involved in a Kick Starter Campaign to get a movie developed. It is NOT our movie, but we have been asked to help out. It is set in the 80’s and the goal of the protagonist in the film is to…

    September 5, 2012
  • HTML5 Canvas Book

    O’Reilly Back-to-School Special Includes Our HTML5 Canvas Book

    September 4-11, our HTML5 Canvas Book is part of O’Reilly Back to School Promotion:Back-to-School Special: Save up to 50% on Books, Videos, Courses – One Week  Only http://oreil.ly/SUPaaT via @oreillymedia (Twitter)

    September 4, 2012
  • Interviews

    Freelance Flash Games Interview with Steve and I on the Future of Flash and HTML5

          Freelance Flash Games Interview with Steve and I on the Future of Flash and HTML5 Read It Here Thanks, Ryan for the opportunity.  

    August 29, 2012
  • Atari Features

    One Of The Masters “Speaks” On Game Design : Dan(i) Bunten (Berry)’s Archived Web Site

    It’s no secret that we here at 8bitrocket.com have a few very distinct heroes, and Dan(i) Bunten (Berry) is one of them.  Bunten was the designers/programmer of the classic, unparalleled games M.U.L.E. and Seven Cities Of Gold. An archived web site of Bunten’s exists and it contains some of the only known…

    August 20, 2012
  • Reviews

    Vectrex Regeneration Closes The Loop On My Retro Game Needs

    One a summer day, just like this one, nearly 30 years to the day, I bought a GCE Vectrex with money I made from selling my Atari 2600.    At the time, it felt like an investment in the future.   The Vectrex had a black and white vector screen…

    August 19, 2012
  • 8bitrocket

    Bob Cringely Says His Web Site Is Not Viable Any Longer, He Needs To Evolve : We Understand Bob!

    Over at Cingely.com, Bob Cringely has finally has explained why he is “quitting”.  Basically, a web writer trying to create a destination blog does not pay the bills any longer.  In his story  Facebook, Cringely and the devolution of the web   Bob says : “I could do a lot better…

    August 17, 2012
  • 8bitrocket

    Professor Palindrome! Now For Android Devices

    Professor Palindrome! in now available for Android devices.  the Android version cost $.99 and has no ads.  You can get it here: https://play.google.com/store/apps/details?id=air.com.producto.prefssorpalidonromesmobile  

    August 16, 2012
  • 8bitrocket

    Professor Palindromes! First Dollar Earned As an Indie Studio Partnered With Producto Studios

    We put this on our bulletin board. It represents the first dollar we earned from our first game as an indie game studio (partnered with Producto Studios). It’s folded to 70% to represent the cut Apple took. You can see the game here: http://itunes.apple.com/ua/app/professor-palindromes-unscramble/id543642119?mt=8

    August 13, 2012
  • 8bitrocket

    box2dweb for the HTML5 Canvas: Converting MTS Units To Pixels To Apply To The Canvas

    I’m starting to love box2dweb. I’ve been working on a revisions for the new edition of our O’Reilly book on the HTML5 Canvas, and I thought it would be nice to add some coverage of box2d to chapter 5 (Math and Physics). There are two box2d implementations for JavaScript.  The…

    August 10, 2012
  • 8bitrocket

    Professor Palindromes! Press Release

    Here is the new press release for out newest iOS game, Professor Palindromes Game: Professor Palindrome! Description: Unscramble the palindromes! Palindromes are words and phrases spelled the same way backwards and forwards. Professor Palindromes challenges you to the ultimate word challenge. Can you form all the palindromes before you run…

    August 9, 2012
  • 8bitrocket

    Professor Palindromes, Our First iOS Game Is Now Available

    Our first iOS game is now live in the iTunes store. “Professor Palindromes” is a free game for word nerds. The object is to unscramble the palindromes as fast as possible. Watch the video below, or go download it from iTunes. http://itunes.apple.com/us/app/professor-palindromes-unscramble/id543642119?ls=1&mt=8 [iframe width=”420″ height=”315″ src=”http://www.youtube.com/embed/YqTtRvGiNho” frameborder=”0″ allowfullscreen][/iframe]  

    August 3, 2012
  • 8bitrocket

    See You At DevCon5, New York, Next Week!

    I will be speaking about the HTML5 Canvas at 3 sessions of DevCon5 in New York next Monday, July 23rd. If anyone is near NYU, DevCon5 is a great way to learn all sorts of cool stuff about HTML5.  Unfortunately, Jeff can’t make it this time, which means I’m twin-less…

    July 19, 2012
  • Features

    Pong Returns : Postmortem For The Atari Pong Indie Developer Challenge

    Atari announced the finalists for their Pong Developer Challenge on June 26th, and we were not included on this.   Thus, our time as part of the Atari Pong Indie Developer Challenge comes to a close.   In this post-mortem we look back at what we think we did wrong,…

    July 18, 2012
  • 8bitrocket
    Flash CS6 + Our Book On Flash + iOS = Surprisingly Good Performance. I Feel Vindicated

    Flash CS6 + Our Book On Flash + iOS = Surprisingly Good Performance. I Feel Vindicated

    A couple years ago, Jeff and I published The Essential Guide To Flash Games through Friends Of Ed.   At nearly the EXACT moment the book went into print, the whole Apple/Flash/iPad flap blew-up the Flash world.     What we thought would be the culmination of 10 years of…

    July 13, 2012
  • Uncategorized

    In His Latest Column, Bob Cringley Finally Tackles The Current State Of I.T.

    Bob Cringley has finally done it.  He has finally written a column that tries to tackle the current sad state of corporate IT.  You have to read until the end, but in a single paragraph he crystalizes the issue: “Against this we have a cadre of IT workers who have…

    July 12, 2012
  • Reviews

    Sim City Social : Social Game Perfection, Cynical Game Design

    Yesterday I sat down to try Sim City Social.    I, honestly, wanted to see how EA had translated one of my favorite old school games to the Facebook platform.   I was not playing as a “joke” or just because I wanted rant about it, I honestly was hoping…

    July 6, 2012
  • 8bitrocket
    HTML5 Canvas On The 4th Of July : Atari 2600 Inspired Fireworks Demo And (Short) Tutorial

    HTML5 Canvas On The 4th Of July : Atari 2600 Inspired Fireworks Demo And (Short) Tutorial

    For the 4th of July,  here is an Atari 2600 inspired fireworks demo in HTML5.   Click the mouse  button to explode a firework shell.   This demo was originally designed to test our particle FX engine for the HTML Canvas with an object pool. While I don’t have enough…

    July 4, 2012
  • 8bitrocket

    HTML5 Canvas : Animating Gradients To Create A Retro Atari Style Color Cycle

    We just finished our semi-final run into the Atari Pong Developer Contest last week, but I’m still feeling a little “retro”.   This weekend I decided to see if I could replicate an old-style Atari color-cycle in HTML5 using the Canvas API alone: no bitmaps or anything other helpers. The…

    July 2, 2012
  • Uncategorized

    Producto Studios Video for GE.

    Over at Producto Studios, we are doing far more than just making it into the semi-finals of the Pong Developer Challenge. Here’s a fun cartoon we just wrapped up working with our buddy Michael Bly and his new studio Balihoo Productions. It’s a timeline on the history of gas pumps…

    June 28, 2012
  • 8bitrocket

    Thing’s We’ve Learned The Hard Way #7: Development Contests

    Things We’ve Learned The Hard Way #7: Development Contests

    June 27, 2012
  • Uncategorized

    *New Book Celebrates Atari For It’s 40th Anniversary*

    (Atari Book Press Release) Authors tell the fun and inspirational stories behind the iconic founding brand of the video game industry. New York, June 27th, 2012 — Today, people ask, “Do you play video games?” but in the 70’s and 80’s, people asked, “Do you play ATARI?” The video game…

    June 26, 2012
  • Uncategorized

    I Wish I Had Made That! Dragon Fantasy From Muteki Corp

    Dragon Fantasy This is a new column named “I Wish I Had Made That!” where we explore games that are so close to our hearts, that we wish we had made them ourselves.  In fact, most will be games that we started and never finished, and someone has beaten us…

    June 19, 2012
  • 8bitrocket Atari

    Pong Developer Challenge : Reality Bites

    I’ve searched for the past few days to find comments on the Atari Pong Developer Challenge, and most everything I’ve read gives us a very small chance of getting any further in the contest.    The only positive comments I have seen are for AR Pong and Pong World, both…

    June 17, 2012
  • 8bitrocket

    Atari Pong Developer Challenge : 15 Semi-Finalist Videos Posted, Ours Included

    Atari has posted the finalist videos for the Pong Developer Challenge, ours included.   Only 15  of 20 videos made the cut, so either some were not up to snuff, or  five of the 20 semi-finalists did not made the deadline.  By the way, the competition looks TOUGH. Our approach…

    June 15, 2012
  • 8bitrocket

    Canvas-A-Go-Go: Lessons Learned From Teaching HTML5 Canvas at One Of Top Tech Companies On Earth

    This week I spent a couple days on-site at “a very  large technology company in the Silicon Valley”, working for a technical education company named Marakana, teaching a class on the HTML5 Canvas.  Before I visited, I knew very little about the company.  I knew they were an I.T. company.  I…

    June 8, 2012
  • 8bitrocket

    Atari Pong Developer Challenge : Crossing The Finish Line, Dreams Intact

    A couple days ago was the deadline to have our demo and video submission for the Atari Pong Developer challenge .   However, since I was travelling to San Jose teach a class on the  HTML5 Canvas at Cisco this week, there is no way I could upload our submission…

    June 7, 2012
  • Site History

    Be Excellent To Each Other

    This is a story only a few people know. But it has been a year now and I think I am ready to tell it to anyone who is willing to read it. Early in the morning, June 1, 2011, I had a vivid dream. I don’t ever remember my…

    June 1, 2012
  • Uncategorized

    Memorial Day Tribute To The Uncle I Never Knew : PFC John Fulton Jr. KIA 10/24/44

    When I was little my dad told me a single story about World War II.  He told no stories about his time in the army other than this single story. It was about the day he knew he was going to die. He was in Italy in 1945 serving with…

    May 28, 2012
  • HTML5 Canvas Book

    Having a awesome publisher has its little perks.

    So, today, out of the blue, I receive two (one for Steve and one for me) packages in the mail. Inside each is a very nicely framed copy of the front cover of our HTML5 Canvas Book on O’Reilly Press. Maybe they sent them because it is selling well (it…

    May 23, 2012
  • Uncategorized

    Things We’ve Learned The Hard Way #6: Fire Drills

    May 22, 2012
  • Uncategorized

    Atari Pong Developer Challenge Inspiration: Pong In The Wild At The Redondo Beach Fun Factory

    Today I took my daughter to the last remaining arcade from my youth, the Redondo Beach Fun Factory.  I wanted to give her a chance to ride some of the vintage  electro-mechanical vehicles in the establishment before they all disappear.   While we were there, I went looking for an…

    May 19, 2012
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