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  • 8bitrocket

    Tutorial: Clearing a blit canvas by erasing only the portions that have changed (using damage maps or a dirty rect).

    Tutorial: Clearing a blit canvas by erasing only the portions that have changed. This is commonly called damage mapping or  dirty…

    May 3, 2009
  • Features

    Garage Sale Treasure Hunt: Zelda , Mario Nelsonic Game Watches for $1.00 Each!

    Yesterday I was at a “Save The Teachers” rummage sale in California (they are firing teachers right and left here because…

    May 2, 2009
  • Uncategorized

    Flash indie game interweb-mash-up : May 1, 2009

    Flash indie game interweb-mash-up : May 1, 2009 “A kinder, gentler machine gun hand” Blogs, scribbles, games, tutorials, and assorted what-not…

    May 1, 2009
  • 8bitrocket

    Solar Fortress Chronicles: Hours 10 – 13

    Solar Fortress Chronicles: Hours 10 – 13 Note – I am rapid prototyping a retro game in my spare time and…

    April 30, 2009
  • 8bitrocket

    Tutorial: Using Bit Wise Operations To Create A Repeatable Sequence Of Multiple Level Designs In Code

    When creating my game for the Urban Squall 4K Competition a couple months back, I decided to go back and try…

    April 28, 2009
  • 8bitrocket

    Solar Fortress Chronicles 2: Hours 5 – 9

    Solar Fortress Chronicles 2: Hours 5 – 9 This is a short update on my latest mini retro remake, Solar Fortress…

    April 27, 2009
  • 8bitrocket

    Solar Fortress Chronicles: Hours 1 – 4

    Solar Fortress Chronicles: Hours 1 – 4 I am in the midst of creating a game of ever expanding scope called…

    April 25, 2009
  • 8bitrocket

    A Toy Never Played With Is Not A Toy At All : …palindromes…

    Above is one of my favorite songs by one of my favorites 80’s/90’s bands, Drivin N Cryin is named "A Toy…

    April 25, 2009
  • Site History

    8bitrocket Still Tweeting…

    OK, we are still Tweeting… http://static.twitter.com/flash/widgets/profile/TwitterWidget.swf

    April 24, 2009
  • Site History

    Game Programming Tutorials: What Would You Like To See?

    Hey all you 8bit Rocketeers out there! Jeff and I have been culling through our email and web traffic info over the…

    April 23, 2009
  • 8bitrocket

    …palindromes… goes live

    Our new game, …palindromes… has been released today for distribution.  You can play it below:  http://games.mochiads.com/c/g/___palindromes___/palindromes.swf …palindromes is a word game. …

    April 23, 2009
  • Interviews

    Interview with Retro Shoot Creator, Dave Munsie

    Interview with Retro Shoot Creator, Dave Munsie RetroShoot Dave was nice enough to take time from his busy schedule to answer…

    April 22, 2009
  • 8bitrocket

    Silverarcade Goes Live: A Couple Of Our Games Featured

    The guys over at SilverArcade have launched their portal dedicated to games made in Silverlight.  They are offering a $.50 eCPM,…

    April 21, 2009
  • 8bitrocket

    8bitrocket On Twitter: 4/20/2009

    OK, we have finally entered 2008!  8bitrocket now has a Twitter account. You can follow our useless updates here: http://twitter.com/8bitrocket Here…

    April 20, 2009
  • Reviews

    Retroshoot added to 8bitrocket Retro Arcade Hall of Fame

    Retroshoot added to 8bitrocket Retro Arcade Hall of Fame Dave Munsie’s incredible title, Retroshoot has been added to the 8bitrocket Retro…

    April 19, 2009
  • Site History

    Calling All developers: Have You Used Our Code Or Tutorials For a Game?

    Jeff and I were talking yesterday and we realized that many people have used our tutorials and code for games and…

    April 19, 2009
  • Our Games

    Zamboozal Silverlight (2009)

    A version of poker dice with more options…

    April 17, 2009
  • Uncategorized

    Game Magazine Subscriptions Cancelled? Credit/Refund might Be Waiting For You.

    Have you lost out on a game magazine subscription (or any other subscription) in the past couple years because the publication…

    April 17, 2009
  • Features

    PC Gamer Subscription Chronicles 2: Into The Black Hole

    PC Gamer Subscription Chronicles 2: Into The Black Hole In the first entry of this series, I relayed a mildly amusing…

    April 17, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: April 14, 2009

    Flash Game Development Inter-web mash up: April 14, 2009 The latest in Blog entries and articles that might interest Flash game…

    April 14, 2009
  • Features

    …palindromes… now on FlashGameLicense.com : Update

    My newest game, …palindromes… is now up on FlashGameLicense.com.  …palindromes… is a departure for me as a game designer.  It is…

    April 11, 2009
  • Features

    PC Gamer Subscription Chronicles #1: Where Are My #$@! Magazines?

    Some of you who have been paying close attention may have seen this story from back in December.  Back then I…

    April 10, 2009
  • Uncategorized

    Blaster-Mines Chronicles #2

    Blaster-Mines Chronicles #2 I have spent the last couple nights’ worth of late-night game programming to make a little more progress…

    April 8, 2009
  • Uncategorized

    Blaster-Mines Chronicles #1

    Blaster-Mines Chronicles #1 Blaster-Mines is the name of my current indie project. It started out as Mine-X 4K, and is slowly…

    April 6, 2009
  • Uncategorized

    The perfect Apple BlueTooth Mouse Replacement?

    I don’t know about perfect, but the Targus Blue Tooth laptop mouse was only $34.99 at Best Buy and the scroll…

    April 4, 2009
  • 8bitrocket

    Slowdown Revisited

    So our close colleague mentioned earlier this week that we were “slowing down”.  However, that is not entirely the case. We…

    April 4, 2009
  • Uncategorized

    Atari Nerd Interweb Mash-Up: Mini Edition

    OK, here are some neat links to some cool Atari related content: IGN Retro has an article about Activision vets David…

    April 3, 2009
  • Uncategorized

    Slowdown?

    You might notice in the next few weeks that the other guys here at 8bitrocket.com have started to slow-down on their…

    April 1, 2009
  • Uncategorized

    Minus World’s NES Modern Classics

    I know I talk a lot about Atari on this blog, but I spent almost as much time playing NES games…

    March 31, 2009
  • Uncategorized

    Eclipse Tools For Silverlight – Mac : Hands On

    I decided to try out the newly announced Elclipse Tools for Silverlight this morning to see if it was true that…

    March 28, 2009
  • Uncategorized

    8bitrocket Pumpkinman Reaches 1,000,000 plays (finally)

    Finally, within the last couple days, one of our games reached 1,000,000 plays (as recorded by Mochiads).  Pumpkinman was one of…

    March 28, 2009
  • Podcasts

    Skript Kitty Episode #1: Skript Kitty vs. Intellectual Property

    OK, so here is our first attempt at a “cartoon”.  This idea came about when my 13 year-old cat entered the…

    March 26, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: March 25, 2009

    Flash Game Development Inter-web mash up: March 25, 2009 The latest in Blog entries and articles that might interest Flash game…

    March 25, 2009
  • Uncategorized

    Silverlight Game Development Interweb Mash-Up March 24, 2009

    Sorry it has been a while since I’ve posted any news about Silverlight. We’ve been busy finishing off our Flash games…

    March 24, 2009
  • Uncategorized

    Tweening in Flex AS3 – sans MXML

    Tweening in Flex AS3 – sans MXML On Sunday night I decided to start working a new game called Blaster Mines…

    March 24, 2009
  • Podcasts

    8bitrocket GameStorm Video Podcast #2: Goofus and Goofus

    8bitrocket.com GameStorm Video Podcast #2 This week we tackle “disturbing clauses in terms and conditions” of viral game sites, especially the…

    March 21, 2009
  • Uncategorized

    Game Poetry 4K Game Competition Post-mortems

    Game Poetry 4K Game Competition Post-mortems Urbansquall has posted 4 Post-mortems on games in the 4K Game Competition. Aside from my…

    March 20, 2009
  • Uncategorized

    Will Nonoba GameRise Change the Landscape for Flash Gaming?

    Will Nonoba GameRise Change the Landscape for Flash Gaming? I have been reading a lot about Nonoba Gamerise and I am…

    March 20, 2009
  • Uncategorized

    HeyZap, the YouTube of Flash Games?

    So, I was doing a search this morning to find interesting content for you guys on the world of Indie Flash…

    March 20, 2009
  • Uncategorized

    Topless Robot’s Top 10 Movie Games for the Atari 2600

    Topless Robot’s Top 10 Movie Games for the Atari 2600 One of the absolute best named blogs in  the history of…

    March 19, 2009
  • Our Games

    Zamboozal Flash (2009)

    A version of poker dice with more options…

    March 17, 2009
  • Uncategorized

    Agent Pixel 6502 #1

    Agent Pixel 6502 #1 I have quite a few games ideas floating around that have not been implemented and I have…

    March 17, 2009
  • Podcasts

    8bitrocket GameStorm Video Podcast #1: See Us In In-Action

    Our First video podcast. We talk about the 4K Game Contest, Microsoft Silverlight, Mochi, Google App engine…and more…

    March 14, 2009
  • Uncategorized

    Mines and Bricks in 64K?

    Mines and Bricks in 64K? The judging for the first and second jury prizes in the 4K game competition is over.…

    March 14, 2009
  • 8bitrocket

    4K Game: 96% Useless Fluff

    So I just finished added our pre-loader, title screen, mochi ads and mochi leaderboard, and some support code for those those…

    March 12, 2009
  • Uncategorized

    Silverlight Game Development Inter-web Mash-Up, March 10th 2009

    OK, so I missed last week, sorry. I was finishing my 4K Flash game for the Game Poetry 4K Game Competition.…

    March 10, 2009
  • 8bitrocket

    Wired On “Design Under Constraint” = 4K Game competition

    Wired has a nice article  about “designing under contraint”, and how it can boost both productivity and creativity. Here is a…

    March 10, 2009
  • 8bitrocket

    4K Game Competition Game #2 (game spoiler)

    4K Game Competition Game #2 (game spoiler) I have decided to post my contest entry also. This is NOT the exact…

    March 9, 2009
  • 8bitrocket

    4K Game Competition Game #1 (4K Spolier)

    OK, here is my entry into the 4K game competition.  It’s actually 8K now with the Mochi services added. http://games.mochiads.com/c/g/neon-bricks-4k/4kbreakout_mochi.swf Neon…

    March 8, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: March 8, 2009

    Flash Game Development Inter-web mash up: March 8, 2009 The latest in Blog entries and articles that might interest Flash game…

    March 8, 2009
  • 8bitrocket

    K. Thor Jensen’s Tidal added to the 8bitrocket Retro Arcade

    K. Thor Jensen’s Tidal added to the 8bitrocket Retro Arcade. This is final arcade game addition for the week (unless I…

    March 5, 2009
  • Features Uncategorized

    Steve’s List Of The Top-10 Most Insanely Addictive Mid-Core Game Ever Created

    OK, this is kind of “time-out” from other content.  While I’m working on some Silverlight entries, new Flash games, etc, I…

    March 5, 2009
  • Uncategorized

    Zir0’s LaserStryker added to the 8bitrocket Retro Arcade

    Zir0’s LaserStryker added to the 8bitrocket Retro Arcade This is the third day in a row that I am adding another…

    March 4, 2009
  • Uncategorized

    Oliver Snyders’ Dot Devour added to the 8bitrocket Retro Arcade

    Oliver Snyders’ Dot Devour added to the 8bitrocket Retro Arcade The Retro Arcade hasn’t had a lot of love lately as…

    March 3, 2009
  • Uncategorized

    Oliver Snyders’ Atomsphere added to the 8bitrocket Retro Arcade

    Oliver Snyders’ Atomsphere added to the 8bitrocket Retro Arcade Boy do I love Missile Command! It is was one of the…

    March 2, 2009
  • 8bitrocket Uncategorized

    Mine-X 4K

    Mine-X 4K is an Asteroids like game played in a 360 degree scrolling world. It was my entry into the Game…

    March 1, 2009
  • Uncategorized

    Silverlight Game Development Interweb Mash-Up Feb. 25, 2009

    Sorry, I missed a week of this mash-up, but I’m back again with another entry chock-full of Silverlight Game Development Goodness.…

    February 26, 2009
  • 8bitrocket

    Is There Anything Better Than 800 Found Bytes (4K Spoiler)

    When I was starting a new project to take my 4K game and turn it into a 32K monster yesterday, I…

    February 26, 2009
  • 8bitrocket

    4094 Bytes!!! (4K spoiler)

    OK, so now I’m down to 4094 bytes!! Whoo hoo.  The game is finished too.  I’m, very happy with the results,…

    February 25, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: Feb 24, 2009

    Flash Game Development Inter-web mash up: Feb 24, 2009 The latest in Blog entries and articles that might interest Flash game…

    February 24, 2009
  • 8bitrocket

    K-razy A** Line of Code (4K Spoiler)

    If it wasn’t for the spirit refreshing 4K game contest, I never would have thought of the need to write a…

    February 23, 2009
  • 8bitrocket

    …and I’m at 4.8K…damn

    I’m not usually associated with high performance Flash programming around here, as Jeff does most of that kind of writing.  I…

    February 22, 2009
  • 8bitrocket

    I’m at 3.9K!!!

    I have been focused in my limited free time this week on getting my 8K game down to 4K. I still…

    February 21, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: Feb 17, 2009

    Flash Game Development Inter-web mash up: Feb 17, 2009 The latest in Blog entries and articles that might interest Flash game…

    February 18, 2009
  • Uncategorized

    Flash to Silverlight: Zamboozal #2 : C#-,gt;AS2 Horrors: Don’t Do it!

    In the past couple years I have done my share of AS3 work, but since I have so many unfinished game…

    February 17, 2009
  • 8bitrocket

    7.3K and counting

    7.3K and counting Just a quick update from the house of the 4 deathly ill. Between trips to the doctor, drug…

    February 17, 2009
  • Uncategorized

    Katie’s Heart Catcher Silverlight Launches

    Today it my daughter Kaitlyn’s (Katie) 3rd birthday.  In my ongoing quest to make sure to create games that my girls…

    February 16, 2009
  • Our Games

    Katie’s Heart Catcher (2009)

    February 15, 2009
  • Uncategorized

    All apologies…

    All apologies… It has been a rough last few weeks getting to all of the emails and review requests that have…

    February 15, 2009
  • Uncategorized

    4k Game Competition: So I’m at 4k already…

    4k Game Competition: So I’m at 4k already… I have been working on a game for the UrbanSquall / GamingYourway 4K…

    February 12, 2009
  • Uncategorized

    Why does the 4K game competition excite me so much?

    Why does the 4K game competition excite me so much? I have been down lately, really really down. A plethora of…

    February 10, 2009
  • Uncategorized

    Silverlight Game Development Interweb Mash-Up: Feb 9th, 2009

    Silverlight Interweb Mash-Up Feb.9, 2009 Last week I had several people email me and ask to get their sites added to…

    February 9, 2009
  • 8bitrocket Features

    Where’s the cash for Flash (updated)

    This would normally go into the Weekly Mash-Up, but Chris Hughes sent it over this morning and it was too late…

    February 9, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: Feb 9, 2009

    Flash Game Development Inter-web mash up: Feb 9, 2009 The latest in Blog entries and articles that might interest Flash game…

    February 9, 2009
  • Videos

    Compile me Baby – A musical tribute to genius of Flash Develop

    Compile me Baby – A musical tribute to genius of Flash Develop Ok, so hear me out. I’m a little strange,…

    February 6, 2009
  • Reviews

    Three iPhone Game Video Previews

    You know, to be honest, we never planned to review iPhone games on this site. However, someone asked us first, we…

    February 4, 2009
  • Uncategorized

    Zamboozal Silverlight Featured In Microsoft Silverlight Showcase

    It must have been a slow week for Microsoft’s Silverlight.net editorial team, because our 2-week test project, Zamboozal Silverlight was featured…

    February 4, 2009
  • Features

    It keeps staring at me, but I had no choice…

    Until now that is. It bugs me that the last post on the blog for 3 days was about music. Don’t…

    February 4, 2009
  • Our Games

    Neon Bricks 4K (2009)

    4K Brick Game Developed for the Game Poetry 4K Flash game contest. This was the smallest possible brick-style game I could…

    February 1, 2009
  • Uncategorized

    Music to Code By: The Gaslight Anthem

    Music to code by: The Gaslight Anthem I don’t read record reviews, or music magazines, or music web sites. I rarely…

    February 1, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: Jan 31, 2009

    Flash Game Development Inter-web mash up: Jan 31, 2009 The latest in Blog entries and articles that might interest Flash game…

    January 31, 2009
  • Uncategorized

    Silverlight Game Development Interweb Mash-Up Jan. 30th, 2009

    It is still very quiet on the Silverlight game development front this week. However, we will forge through as we believe…

    January 30, 2009
  • 8bitrocket

    Development Diary – Micro Robot Maze #2

    Development Diary – Micro Robot Maze #2 A few weeks back I started to make my Generalized Flex Game engine built…

    January 30, 2009
  • Uncategorized

    New Star Soccer Trials added to the 8bitrocket Retro Arcade

    New Star Soccer Trials added to the 8bitrocket Retro Arcade What a treat to stumble upon Simon Read’s first viral Flash…

    January 28, 2009
  • Uncategorized

    Read full chapters from the new Atari VCS book, Racing The beam

    Read full chapters from the new Atari VCS  book,  Racing The beam Steve and I have been following the progress of…

    January 28, 2009
  • Uncategorized

    Building A Generalized Flex Game Control Part 4 – TileSheet class

    Building A Generalized Flex Game Control Part 4 – TileSheet class In part 1, I discussed and mused over what parts…

    January 27, 2009
  • Uncategorized

    Play Retro DOS Games Easily on your Mac (or PC, but not as easily)

    Play Retro DOS Games Easily on your Mac (or PC, but not as easily) The ultra cool DOSBox software has been…

    January 26, 2009
  • Uncategorized

    Zamboozal Silverlight 1.0 Launches : Plus Hosting Silverlight Games with .ASP.NET 2.0 MasterPages

    Excuse me for being a bit nostalgic, but tomorrow is my birthday. Actually, since my brother Jeff and I are twins,…

    January 23, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: Jan 23, 2009

    Flash Game Development Inter-web mash up: Jan 23, 2009 The latest in Blog entries and articles that might interest Flash game…

    January 23, 2009
  • Uncategorized

    Silverlight Game Development Interweb Mash-Up : Jan 21st, 2009

    Silverlight Game Development Interweb Mash-Up : Jan 21st, 2009 Things are still a bit slow on the Silverlight game development side,…

    January 21, 2009
  • 8bitrocket

    Flashgamedistribution.com in Beta

    I just wanted to give a shout out to our friends over at Flashgamelicense.com, who have created yet another arm of…

    January 21, 2009
  • Reviews

    iPhone Game Reviews: Rainbow Ninja

    Rainbow Ninja is a tough game to review, since it is not really much of a game at all. It’s more…

    January 20, 2009
  • Reviews

    iPhone Game Reviews: Aqua Jigsaw and Jigsaw Wild From 99Games.in

    Jigsaw puzzles have been a staple of web-based Flash games for many years. The combination of hi-res images and and the…

    January 20, 2009
  • Uncategorized

    Five Chuck Arellano Classics added the the 8bitrocket Retro Arcade

    Five Chuck Arellano Classics added the the 8bitrocket Retro Arcade One of the rewards for spending my free time working on…

    January 19, 2009
  • Our Games

    Micro Chip Maze Game Engine (2009)

    Game Engine For License (cheap!) at Active Den. This Pac-Man style engine in completely driven by XML allowing for the creation…

    January 17, 2009
  • Uncategorized

    Flash To Silverlight Game Development #2: Random Numbers For Multiple Class Objects

    This might seem like a very simple topic, but it is something that confounded me for a few hours while translating…

    January 16, 2009
  • 8bitrocket

    Building A Generalized Flex Game Control Part 3

    Building A Generalized Flex Game Control Part 3 In part 1, I discussed and mused over what parts of the MVC…

    January 15, 2009
  • Uncategorized

    Flash Game Development Inter-web mash up: Jan 14, 2009

    Flash Game Development Inter-web mash up: Jan 14, 2009 The latest in Blog entries and articles that might interest Flash game…

    January 14, 2009
  • Uncategorized

    Musical Interlude: Optimus Base Primera By We Are Monsters

    Musical Interlude: Optimus Base Primera By We Are Monsters If you are in the mood for some electronica styled 8-bit music,…

    January 12, 2009
  • Uncategorized

    Awesome Retro Flash Game, Jump!

    I was just trolling around the various portals this morning and I came across an absolutely fantastic retro Flash game called…

    January 12, 2009
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