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  • HTML5 Canvas Book Site History

    Don’t be afraid of Windows 8 Desktop

    This (Windows 8 has problems, but it doesn’t deserve the dreaded Vista comparison)says that Windows 8 is only good for touch…

    January 1, 2013
  • Features

    The Run Cycle – Running Sick After Christmas

    The Literal Run Cycle – Running Sick After Christmas The Day After Christmas Run is never an easy one. This year it was…

    December 26, 2012
  • Features

    The Literal Run Cycle #1

    Jeff Fulton (8bitjeff) This is a blog that usually deals with game design / programming, retro-gaming and other nostalgia.   It…

    December 17, 2012
  • 8bitrocket

    Friday was a Tough Day for a Deadline, but HTML5 Canvas 2nd Edition Is Nearly Complete

    By Jeff Fulton (8bitjeff) Tough Day for a Deadline, but HTML5 Canvas 2nd Edition Is Nearly Complete There will be no…

    December 16, 2012
  • Features

    Back on the re-hab trail…literally.

    By Jeff D. Fulton Back on the re-hab trail…literally. From June through July of 2012 I was cooking through a training…

    December 9, 2012
  • Features

    A young Chris Crawford teaches the Magic of Atari 8-bit computer graphics (3 videos)

    By Jeff Fulton (8bitjeff) Way back when Atari was trying to capture home computer market share from the Apples and Commodores…

    December 9, 2012
  • Videos

    Atari 400/800 8bit computer games released by Atari in 1981

    By Jeff Fulton (8bitjeff) Atari 400/800 8bit computer games released by Atari in 1981. Atari was still not on board with…

    December 8, 2012
  • Reviews

    Retro Atari 8-Bit Computer Gaming – Commando for the XE Game System

    By Jeff Fulton (8bitjeff) Retro Atari 8-Bit Computer Gaming – Commando for the XE Game System Commando for the Atari XE…

    December 7, 2012
  • Videos

    Atari 400/800 8-bit Games From 1980

    [iframe width=”480″ height=”360″ src=”http://www.youtube.com/embed/h2dM3wjEqF0″ frameborder=”0″ allowfullscreen][/iframe] Most of these games were hold over releases from the 8-bit computer launch in 1979.…

    December 3, 2012
  • Reviews

    Retro Atari Lynx Gaming: Zarlor Mercenary

    By 8bitjeff (Jeff D. Fulton) One of the first games we had for the Atari Lynx was Zarlor Mercenary.   I remember purchasing it at the…

    December 1, 2012
  • Videos

    Video: Atari 8-bit Computer Games From 1979

      [iframe width=”480″ height=”360″ src=”http://www.youtube.com/embed/cwbwM-J31Pk” frameborder=”0″ allowfullscreen][/iframe] When Atari released the 400 and 800 computers in 1979, they were afraid they…

    December 1, 2012
  • 8bitrocket

    Things We’ve Learned The Hard Way #9 : Free To Play

    November 28, 2012
  • 8bitrocket

    We are looking for Paid Technical Reviewers for the 2nd Edition of The HTML5 Canvas book on O’Reilly

    By Jeff D. Fulton (8bitjeff) We are looking for Paid Technical Reviewers for the 2nd Edition of The HTML5 Canvas book…

    November 27, 2012
  • HTML5 Canvas Book

    Today only, O’Reilly media is offering 50% off on all e-books

    Our Book Publisher, O’Reilly Media is selling all e-books at 50% off today only. They have a lot of great stuff,…

    November 26, 2012
  • Reviews

    Retro Atari 8-bit Computer Gaming – Arkanoid

    By Jeff D. Fulton – 8bitjeff What a pleasant surprise. Arkanoid for the Atari 8-bit computers is a very well made…

    November 25, 2012
  • Reviews

    Retro Atari ST Gaming – Tempest

    By Jeff D. Fulton (8bitjeff) Atari UK released a lot of arcade conversions for the ST line of computers in the…

    November 23, 2012
  • Features

    What Was I thinking? The Existential Cognitive Dissonance Of Updating Old Code

    My new blog on Gamasutra: What Was I thinking? The Existential Cognitive Dissonance Of Updating Old Code “Updating old code, especially code…

    November 5, 2012
  • 8bitrocket

    Thing We’ve Learned The Hard Way #8: Updating Old Code

    November 3, 2012
  • Uncategorized

    Xbox 360 Internet Explorer Plays HTML5 Games…But Not Flash

    This morning I work up early to download the new Xbox Live update that includes Internet Explorer.  My goal was to…

    October 23, 2012
  • Our Games
    Brick Basher Progressive (HTML5 DEMO)

    Brick Basher Progressive (HTML5 DEMO)

    An HTML5 update to Brick Basher to create a progressive version of the game like the one found on in Super…

    October 13, 2012
  • 8bitrocket

    Full Versions Of Professor Palindrome! And Professor Zombie! Now Available In The Amazon Android Store

    Last week we implemented the the new Amazon in-app payment system into the Android and Kindle versions of Professor Palindrome! and…

    October 6, 2012
  • 8bitrocket

    Professor Zombie! Released For iOS, Kindle Fire, Android – Plus Professor Palindrome! now On Kindle Fire!

    For Immediate Release : 9/25/2012 Producto Studios Releases Professor Zombie! For iOS, Android, and Kindle Fire Redondo Beach, CA:  Today Producto Studios…

    September 25, 2012
  • 8bitrocket

    What Is A Game Box Worth?

    I have a new blog over at Gamasutra named “What Is a Game Box Worth“: “… when I finally went “indie”,…

    September 24, 2012
  • 8bitrocket

    Announcing Professor Zombie! For Android Devices! (Plus a new Free Version of Professor Palindrome!)

    Today we launched Professor Zombie!,  a reworking of Professor Palindrome! with new puzzles and a mock-horror theme.  In this version of…

    September 14, 2012
  • Features

    A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The Next Generation

    Another Gamasutra blog went up today : A Completely Anecdotal Account Of Why The Wii U Might Not Matter To The…

    September 13, 2012
  • Game Design And Theory

    Tongva Chief : Game Design Diary #1 : Gamasutra Blog

    8bitsteve Here. I was invited earlier this year to create an expert blog on Gamasutra.  So far, I’ve mostly posted  “greatest…

    September 12, 2012
  • 8bitrocket

    Christmas Bytes Film Kick Starter Campaign

    Christmas Bytes Kick Starter Campaign. Steve and I are involved in a Kick Starter Campaign to get a movie developed. It…

    September 5, 2012
  • HTML5 Canvas Book

    O’Reilly Back-to-School Special Includes Our HTML5 Canvas Book

    September 4-11, our HTML5 Canvas Book is part of O’Reilly Back to School Promotion:Back-to-School Special: Save up to 50% on Books,…

    September 4, 2012
  • Interviews

    Freelance Flash Games Interview with Steve and I on the Future of Flash and HTML5

          Freelance Flash Games Interview with Steve and I on the Future of Flash and HTML5 Read It Here…

    August 29, 2012
  • Atari Features

    One Of The Masters “Speaks” On Game Design : Dan(i) Bunten (Berry)’s Archived Web Site

    It’s no secret that we here at 8bitrocket.com have a few very distinct heroes, and Dan(i) Bunten (Berry) is one of…

    August 20, 2012
  • Reviews

    Vectrex Regeneration Closes The Loop On My Retro Game Needs

    One a summer day, just like this one, nearly 30 years to the day, I bought a GCE Vectrex with money…

    August 19, 2012
  • 8bitrocket

    Bob Cringely Says His Web Site Is Not Viable Any Longer, He Needs To Evolve : We Understand Bob!

    Over at Cingely.com, Bob Cringely has finally has explained why he is “quitting”.  Basically, a web writer trying to create a…

    August 17, 2012
  • 8bitrocket

    Professor Palindrome! Now For Android Devices

    Professor Palindrome! in now available for Android devices.  the Android version cost $.99 and has no ads.  You can get it…

    August 16, 2012
  • 8bitrocket

    Professor Palindromes! First Dollar Earned As an Indie Studio Partnered With Producto Studios

    We put this on our bulletin board. It represents the first dollar we earned from our first game as an indie…

    August 13, 2012
  • 8bitrocket

    box2dweb for the HTML5 Canvas: Converting MTS Units To Pixels To Apply To The Canvas

    I’m starting to love box2dweb. I’ve been working on a revisions for the new edition of our O’Reilly book on the…

    August 10, 2012
  • 8bitrocket

    Professor Palindromes! Press Release

    Here is the new press release for out newest iOS game, Professor Palindromes Game: Professor Palindrome! Description: Unscramble the palindromes! Palindromes…

    August 9, 2012
  • 8bitrocket

    Professor Palindromes, Our First iOS Game Is Now Available

    Our first iOS game is now live in the iTunes store. “Professor Palindromes” is a free game for word nerds. The…

    August 3, 2012
  • 8bitrocket

    See You At DevCon5, New York, Next Week!

    I will be speaking about the HTML5 Canvas at 3 sessions of DevCon5 in New York next Monday, July 23rd. If…

    July 19, 2012
  • Features

    Pong Returns : Postmortem For The Atari Pong Indie Developer Challenge

    Atari announced the finalists for their Pong Developer Challenge on June 26th, and we were not included on this.   Thus,…

    July 18, 2012
  • 8bitrocket
    Flash CS6 + Our Book On Flash + iOS = Surprisingly Good Performance. I Feel Vindicated

    Flash CS6 + Our Book On Flash + iOS = Surprisingly Good Performance. I Feel Vindicated

    A couple years ago, Jeff and I published The Essential Guide To Flash Games through Friends Of Ed.   At nearly…

    July 13, 2012
  • Uncategorized

    In His Latest Column, Bob Cringley Finally Tackles The Current State Of I.T.

    Bob Cringley has finally done it.  He has finally written a column that tries to tackle the current sad state of…

    July 12, 2012
  • Reviews

    Sim City Social : Social Game Perfection, Cynical Game Design

    Yesterday I sat down to try Sim City Social.    I, honestly, wanted to see how EA had translated one of…

    July 6, 2012
  • 8bitrocket
    HTML5 Canvas On The 4th Of July : Atari 2600 Inspired Fireworks Demo And (Short) Tutorial

    HTML5 Canvas On The 4th Of July : Atari 2600 Inspired Fireworks Demo And (Short) Tutorial

    For the 4th of July,  here is an Atari 2600 inspired fireworks demo in HTML5.   Click the mouse  button to…

    July 4, 2012
  • 8bitrocket

    HTML5 Canvas : Animating Gradients To Create A Retro Atari Style Color Cycle

    We just finished our semi-final run into the Atari Pong Developer Contest last week, but I’m still feeling a little “retro”.…

    July 2, 2012
  • Uncategorized

    Producto Studios Video for GE.

    Over at Producto Studios, we are doing far more than just making it into the semi-finals of the Pong Developer Challenge.…

    June 28, 2012
  • 8bitrocket

    Thing’s We’ve Learned The Hard Way #7: Development Contests

    Things We’ve Learned The Hard Way #7: Development Contests

    June 27, 2012
  • Uncategorized

    *New Book Celebrates Atari For It’s 40th Anniversary*

    (Atari Book Press Release) Authors tell the fun and inspirational stories behind the iconic founding brand of the video game industry.…

    June 26, 2012
  • Uncategorized

    I Wish I Had Made That! Dragon Fantasy From Muteki Corp

    Dragon Fantasy This is a new column named “I Wish I Had Made That!” where we explore games that are so…

    June 19, 2012
  • 8bitrocket Atari

    Pong Developer Challenge : Reality Bites

    I’ve searched for the past few days to find comments on the Atari Pong Developer Challenge, and most everything I’ve read…

    June 17, 2012
  • 8bitrocket

    Atari Pong Developer Challenge : 15 Semi-Finalist Videos Posted, Ours Included

    Atari has posted the finalist videos for the Pong Developer Challenge, ours included.   Only 15  of 20 videos made the…

    June 15, 2012
  • 8bitrocket

    Canvas-A-Go-Go: Lessons Learned From Teaching HTML5 Canvas at One Of Top Tech Companies On Earth

    This week I spent a couple days on-site at “a very  large technology company in the Silicon Valley”, working for a…

    June 8, 2012
  • 8bitrocket

    Atari Pong Developer Challenge : Crossing The Finish Line, Dreams Intact

    A couple days ago was the deadline to have our demo and video submission for the Atari Pong Developer challenge .…

    June 7, 2012
  • Site History

    Be Excellent To Each Other

    This is a story only a few people know. But it has been a year now and I think I am…

    June 1, 2012
  • Uncategorized

    Memorial Day Tribute To The Uncle I Never Knew : PFC John Fulton Jr. KIA 10/24/44

    When I was little my dad told me a single story about World War II.  He told no stories about his…

    May 28, 2012
  • HTML5 Canvas Book

    Having a awesome publisher has its little perks.

    So, today, out of the blue, I receive two (one for Steve and one for me) packages in the mail. Inside…

    May 23, 2012
  • Uncategorized

    Things We’ve Learned The Hard Way #6: Fire Drills

    May 22, 2012
  • Uncategorized

    Atari Pong Developer Challenge Inspiration: Pong In The Wild At The Redondo Beach Fun Factory

    Today I took my daughter to the last remaining arcade from my youth, the Redondo Beach Fun Factory.  I wanted to…

    May 19, 2012
  • Uncategorized

    Atari Announces Intriguing “Circus Atari” App for iOS

    Atari announced that tomorrow, a free iOS app named Circus Atari” will be available in the App Store. The original Circus Atari…

    May 16, 2012
  • Uncategorized

    Things We’ve Learned The Hard Way #5: The Logic Of Mac Snobbery

    May 16, 2012
  • Atari Nerd Chronicles

    Atari Pong Developer Challenge Diary: What The Radio Shack “TV Scoreboard” Taught Me About Game Design.

    One day, back in 1978 my dad came home with this: [iframe width=”480″ height=”360″ src=”http://www.youtube.com/embed/6quqAff5fO8″ frameborder=”0″ allowfullscreen][/iframe] A Radio Shack, TV…

    May 15, 2012
  • Uncategorized

    Not Flash! : The Angsty Zeitgeist Of HTML5 Technology Burnout

    More than two years ago we started taking a close look at the HTML5.  To us, the  HTML5 features like <canvas>,…

    May 11, 2012
  • Uncategorized

    Things We Learned The Hard Way #4: The HTML5 Capabilities Meeting

    May 10, 2012
  • Uncategorized

    Atari Pong Developer Challenge Inspiration Video #1

    Here is a video we created to help inspire our team while we work on our entry for the semi-final round…

    May 9, 2012
  • Site History

    Cracked.com Chose One Of Our Images For “Video Game Plot Twists That Would Have Blown Your Mind”

    By Steve Fulton A few weeks ago I wrote an article about my efforts as complete “non-artist” to create funny, classic…

    May 9, 2012
  • Uncategorized

    Things We’ve Learned The Hard Way #3: Red Flags

    May 8, 2012
  • Site History

    The Day “Retro” Became Cool or R.I.P. MCA

    By Steve Fulton In 1994, about a week after I moved out of my parents house and into an apartment with…

    May 8, 2012
  • Uncategorized

    Flash Professional CS6 Includes Sprite Sheet Generator

    Wow.  It seems like just a few years ago, we here at 8bitrocket.com were the only ones talking about using sprite…

    May 7, 2012
  • Uncategorized

    Randomness: The Best Cartoon ever Made: Feed The Kitty (now on youtube.com)

    [iframe width=”480″ height=”360″ src=”http://www.youtube.com/embed/VTorphrBlPY&#8221; frameborder=”0″ allowfullscreen][/iframe] This doesn’t look like it was posted by a legit source, so enjoy it while…

    May 6, 2012
  • Game Design And Theory Site History

    Why I think Side-By-Side Gaming On Mobile Devices Would Benefit Young Children

    By Jeff Fulton The modern-school playground, sans technology, not-that-different from-1977 and what game developers can learn from it. My mornings are…

    May 4, 2012
  • Site History

    New Issue Of Distro Shouts-Out My Articles On Atari For Gamasutra

    I downloaded the new issue of Distro, the Engadget tablet magazine today because it had an article on Atari, and what…

    May 4, 2012
  • Atari Nerd Chronicles Classic Posts

    A Nerd Is Born: Star Wars In-Person At Toys ‘R Us September 1977 (updated)

    I’m been a consumer of nerd-laden toys and video games for most of my life. There is not a January that…

    May 4, 2012
  • Uncategorized

    The incredible story of Atari 2600 Star Castle

    By Jeff Fulton Star Castle was one of thee very first arcade games that Steve and I (along with Eric Barth)…

    May 3, 2012
  • HTML5 Canvas Book

    O’Reilly Celebrates FSF’s Day Against DRM by Selling Our DRM-Free HTML5 Canvas E-Book for 50% 0ff

    By Jeff Fulton O’Reilly Celebrates FSF’s Day Against DRM by Selling Our HTML5 Canvas E-Book for 50% 0ff:  Use code: DRMFREE http://oreil.ly/Against-DRM  …

    May 3, 2012
  • HTML5 Canvas Book

    Hit Testing For Accessibility May Be Added To The W3C HTML5 Canvas Specification. What Does It Mean For Game Developers?

    By Steve Fulton While searching for the  updated W3C HTML 2d Context (Canvas) API Specification today I ran into some some…

    May 3, 2012
  • Uncategorized

    Things We’ve Learned The Hard Way #2: Getting Paid

    By Steve Fulton

    May 3, 2012
  • Uncategorized

    Semifinals, Here We Come! Producto Studios Makes It Into The Next Round Of The Atari Pong Developer Challenge!

    By Steve Fulton Atari announced the semifinalists for their Pong Developer Challenge today, and Producto/8bitrocket Studios made the cut!   Now…

    May 1, 2012
  • DevCon5

    The DevCon5 HTML5 Conference April 2012 Trek Diary

    By Jeff Fulton Steve and I were asked to speak at DevCon5 again this last week. We did two sessions on…

    April 30, 2012
  • Uncategorized

    Things We’ve Learned The Hard Way #1: What A Customer Means When They Ask For HTML5

    By Steve Fulton

    April 29, 2012
  • DevCon5

    Four HTML5 Canvas Game Demos Running Full Screen On An iPad 2 (video)

    By Jeff Fulton [iframe width=”480″ height=”360″ src=”http://www.youtube.com/embed/2hNU9uBU37I&#8221; frameborder=”0″ allowfullscreen][/iframe] Four HTML5 Canvas games with touch controls running from our web site…

    April 25, 2012
  • Uncategorized

    Atari Pong Developer Challenge Semi Finalist Announcement Postponed A Week

    According to Pocket Gamer, Atari is overwhelmed with entries (87 in all) so they are delaying the announcement of the semi-finalists…

    April 24, 2012
  • Uncategorized

    Death, Disappointment And Pong Dreams : The Atari Pong Developer Challenge Is Getting Into My Head

    Tomorrow, Atari announces the semi-finalists in their Pong Developer Challenge.   I had planned to create a demo for the contest,…

    April 23, 2012
  • DevCon5

    See You At DevCon5, Santa Clara!

      Jeff and I are very excited to be speaking again at DevCon5 Santa Clara, next week.   We will be speaking…

    April 21, 2012
  • Uncategorized

    Don’t Miss Lost Cast: HTML5 Game Development Podcast

    I just found  out about this today: Lost Cast: HTML5 Game Development Podcast from the guys over at Lost Decade Games.…

    April 17, 2012
  • Uncategorized

    Amazing Atari Research Images From 1982 That Predicted The Future

    By Steve Fulton In 1982, during the halcyon days of the original Atari, Bob Stein worked with pioneering computer scientist Alan…

    April 16, 2012
  • Uncategorized

    Atari Pong Developer Challenge: Challenge Met! How About you?

    I worked all weekend on our submission for the Atari Pong Developer Challenge, and just submitted it a few minutes ago…

    April 15, 2012
  • Atari Nerd Chronicles

    Atari Poetry: Snack Time Is Over

    Snack Time Is Over “Hey, that’s cool!  ColecoVision looks radical!” Alex said. I held the magazine with both hands, scanning  every…

    April 13, 2012
  • Uncategorized

    Web/Mobile/Mobile Web Game Development Survey : Hype vs. Reality : Help Us Sort It Out

    By Steve Fulton [iframe src=”https://docs.google.com/spreadsheet/embeddedform?formkey=dHE0VkNLd1NZV0F4OUxINWhWbGhna1E6MQ&#8221; width=”665″ height=”2000″ frameborder=”0″ marginheight=”0″ marginwidth=”0″]Loading…[/iframe]

    April 11, 2012
  • Podcasts

    8bitrocket.com Podcast : Jack Tramiel And Atari

    by Jeff Fulton Finally, a new podcast!   Today we tackle Jack Tramiel and The Atari ST. Listen Here.  

    April 10, 2012
  • Features

    R.I.P. : Commodore Legend Jack Tramiel

    According to Forbes, Jack Tramiel has died at the age of 83.   Most Atari fans know Jack as the founder…

    April 9, 2012
  • Uncategorized

    8bitrocket.com April 2012 HTML5 Game Development Poll Results Infographic (updated)

    By Jeff Fulton   Our HTML5 Game Development Poll Results are in!  With had a huge response, so thank you very…

    April 9, 2012
  • Uncategorized

    Ace’s (The Super Villain) InterWeb Mash-up Special Edition #2

    ASV Interwebs, Go! (I’m already starting to see why you stopped doing this every week) Abobo – http://www.newgrounds.com/portal/view/587787 – A gargantuan…

    April 8, 2012
  • Site History

    The best of 8bitrocket Track Back Spam

    We get A LOT of “Trackback Spam” that comes in the form of emails to our admin account. These are supposed…

    April 7, 2012
  • 8bitrocket

    Atari Pong Development Challenge Diary #3: On The Shoulders Of Giants

    By Steve Fulton We spent the last day of our short trip to Yosemite visiting the Mariposa Grove, an expansive area…

    April 6, 2012
  • Uncategorized

    Adobe Working With CreateJS (Grant Skinner) To Let Flash CS6.0 Export To HTML5 Canvas

    By Steve Fulton We found out about Grant Skinner’s CreateJS project a few weeks ago, and were instantly excited to start…

    April 4, 2012
  • 8bitrocket

    Atari Pong Developement Challenge Diary #2: Inspiration In Yosemite Valley

    I’m still on my little trip with my family, trying to recharge my batteries after a year of turmoil, and hoping…

    April 3, 2012
  • 8bitrocket

    Atari Pong Developement Challenge Diary #1: A Trip To Sierra Online Ground Zero

    I’ve been planning my entry for Atari’s Pong Development Challenge for past few weeks, the but I’ve hit a brick wall…

    April 2, 2012
  • Uncategorized

    Adobe To Charge Developers Per Centimeter Of ActionScript Code

    Coming on the heels of Adobe’s Premium Features for Flash (developers will be required to pay Adobe 9% of revenue above…

    March 31, 2012
  • Uncategorized

    Google 8-bit Quest Maps For April Fools Are So Awesome I Want Them To Stay Forever

    Google’s April Fools “joke” this year is an 8-bit looking map style for Google Maps.    Not only does it look…

    March 30, 2012
  • Uncategorized

    Ace’s (The Super Villain) InterWeb Mash-up Special Edition

    I have been meaning to start these up again and cover the world of games, retro, etc, but time has not…

    March 30, 2012
  • Uncategorized

    Flash Premium Features: Adobe Wants Some “Zynga Money”, But Probably Not Yours

    By Steve Fulton Adobe announced yesterday a set of “Premium Features” for Flash.  These are features that, when used for web…

    March 28, 2012
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