Author: itvbadmin
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Tutorial: Exploring the AS3 Bitmap Class Lesson 1 – Creating a basic dynamic tile sheet.
Tutorial: Exploring the AS3 Bitmap Class Lesson 1 – Creating a basic dynamic tile sheet. We talk a lot about Blitting and BitmapData on this site, but we rarely take a step back and look at the container class for BitmapData, the Bitmap. In this series we will explore using…
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Exploring The HTML 5 Canvas For Flash Developers #2: Tracking The Mouse To Draw On The Screen
After a week where confusion about the future of the Flash platform has been piled on to developers by moves outside their control, we present the second in our series of HTML 5 Canvas for Flash Developers. We call these tutorials, but really they are more like explorations. We are…
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Top 10 Positive Things (for me) About The Apple iPhone Developer Clampdown
We have had a lot of debate about the how evil (or not) Apple has become, and how they have closed their platform to developers, etc. etc. etc. All that very well may be true, but it’s time to look on the bright side of the situation. Here are the…
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10 Things Developers Can Do To Help Fight Apple’s Grip On the Future Of Software Development
10 Things Developers Can Do To Help Fight Apple’s Grip On the Future Of Software Development Developers can get mad and call names (we are VERY guilty of this) at Apple for their Orwellian moves with the iPhone OS 4.0, but the best way to to “fight” them is to…
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Apple Hates Developers, And We Feel Hated
While we are trying to digest the news today that Apple has decided to reject any iXxx apps developed with tools other than their own, we have been using Twitter a lot. Our favorite Twitter “channel” is #fuckapple, but others we now enjoy are #teamandroid and our very own #fuckappleincode…
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Apple Announces iAd, Game Center For iPhone/iTouch/iPad Apps: Flash Game Developers Should Take Notice
Today Apple announced a bunch of new features for their mobile OS4, but the most intriguing ones fall very close to the Flash developer tree: iAd and Game Center. Here are Apple’s own words about these two features: iAd: “Apple’s new mobile advertising platform, combines the emotion of TV ads…
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8bitrocket Interviews with Jameson Hsu from Mochi Media
“Many people ask why we put GAME in all caps (in the name Mochi GAME Development fund -ed)and it’s because the fund is ajoint effort between our parent company Shanda Games (stock tickerNASDAQ:GAME) and Mochi Media.” -Jameson Hsu We’ve heard back from a lot of developers about their experiences…
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Don’t Trash Flash Just Yet: iPad Backlash Includes Realization That Flash Web Games Won’t Work (well duh!)
While, admittedly , it was difficult to find bad news about the iPad last Friday (for the first story in this series) , it is much easier today. Now lots of people have them (but not nearly as many as Apple wanted) and the buyers (plus the media, thank the…
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Using the Essential Flash Games Framework Hint #2: Mochi Ads and the IDE
In Chapter 12 we explore adding Mochi ads to the Essential Flash Games framework. In the IDE I have found a slight problem that has been fixed in the new code download, but it is an easy fix for you to make yourself. The Tunnel Panic game fla in chapter…
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Using the Essential Flash Games Framework Hint #1: The mochi package
We have a had a few emails from people who are having some trouble publishing the games from the framework. One of these was an actual problem and it was fixed with a new code update yesterday. While the text in the book is correct, the files on the download…
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Iterating Essential Guide To Flash Games Ch. 1 Games For A Weekend Easter Project
So I decided to take the two games from Ch. 1 of the Essential Guide to Flash Games, and iterate them into a couple new games. The idea here was to let my three daughters (ages 4-11) design some graphics, and then use them in games. They all made some…
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Essential Guide To Flash Games Code Supplement #3: New Source For Chapters 11 and 12
Essential Guide To Flash Games Code Supplement #3: New Source For Chapters 11 and 12 There were many changes made to the book chapter code and the framework package as we progressed through our revisions. It seems that the current code package downloads for chapters 11 and 12 contain import…
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Easter 2010 Bunny Catch (2010)
Catch all the stuff with your bunny. Watch out, it get harder and harder!
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The iPad Is Here and Guess What?: A Lot Of People Think It Sucks : Updated
You might have already read a bunch of balanced or semi-positive stories about the iPad on the internet. This is not one of those. I have chosen to find people who hate it, or at the very least, have had negative things to say, and have written about it. Sure,…
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8bitrocket Aprils Fools Interweb Mashup: April 1, 2010
8bitrocket Aprils Fools Interweb Mashup: April 1, 2010 – Slashdot adds chat roulette features to it’s discussions! – Where does Topeka end and Google begin? – Giant sea creatures invade Yahoo news – The absolute best use for an iPad – as the screen in an arcade cabinet – An…
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Essential Guide To Flash Games Code Supplement #2: Chapter 10 Driving and Turning Supplement
Essential Guide To Flash Games Code Supplement #2: Chapter 10 Driving and Turning Supplement In chapter 10 we build an engine to handle an unlimited sized scrolling world with 32×32 sized tiles. On top of this scrolling engine we build a driving game. I had never completed a 360 degree…
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Review: Kill Screen Magazine Issue 0
Review: Kill Screen Magazine Issue 0 I’ve written had many stories through the years at 8bitrocket.com about video game magazines. I’ve covered personal stories about magazines like Electronic Games that influenced me while growing-up. I’ve interviewed some of my heroes of the first era of video game journalism like Bill…
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Essential Guide To Flash Games Code Supplement #1: Ch. 1 Games With The Flex SDK
In the book Essential Guide To Flash Games we make every attempt to give developers code that will work in both the Flex SDK and the Flash IDE. However, the three games in Chapter 1 are an exception. Because there were too many essential topics that we would need cover…
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A closer look: The Games Of Ace The Super Villain #1: Aceroids
A closer look: The Games Of Ace The Super Villain #1: Aceroids Ace is a relatively new Flash game developer. Having cut his teeth making games with Game Maker, he has started to port some of his ideas to to the Flash platform. Steve and I have gotten to know…
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Essential Flash Games Book Shilling Continues: Some Illustrations/Images/Figures
We wanted to show some sample pages and chapters from our book, but we don’t have approval yet. so, instead, I will continue our shameless shilling by showing you some random images and illustrations that we included with the text. This is only a small sample of all the images…
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Mochi Game Development Fund Poll
Are you going to take advantage of the Mochi Game Development Fund? Voice your opinion in our poll.
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Mochi Game Development Fund #4: First Contact, And Some Initial Advice
So, any illusions that we had about Mochi indiscriminately and freely distributing cash from the Mochi Game Developers Fund were crushed yesterday when Justin Wong responded to our ideas with a audible “thud”. It was not an outright rejection mind-you, but a request for more information and some more expanded…
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Flash Indie Game Interweb Mash-Up: March 22, 2010
Flash Indie Game Interweb Mash-Up: March 22, 2010 Fizzy.com and the Fizzy Game Developer Network The Fizzy.com GDN has new eCPM per play rates that have doubled in the recent weeks. The rate per play on a normal Flash game that you upload (with Mochi ads if you want them…
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Mochi Game Development Fund #3: Extrinsic Awards: Are They What Social Games Are About?
(This is part #3 in our continuing series on topics related to the Mochi Game Development Fund). Almost every game portal, MMO, online console platform, and viral game service offers some kind of “award/reward” systems for game players. The idea is to give players a reason to play the game…
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Updated: Do You Want A Free Copy Of Our Book? Review It On Your Web Site (closed).
Updated: Do You Want A Free Copy Of Our Book? Review It On Your Web Site (closed) Ok, the response was overwhelming and we have enough offers to review the book now. We are in talks with the pubisher about the number and type (PDF v. Paperback) of review copies…
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Ouch My Face Hurts! A Facebook Social Games Deep Dive.
Mochi Game Developer’s Fund Chronicles #2: Ouch My Face Hurts! A Facebook Social Games Deep Dive So I’ve never really played a “social” game on Facebook before today. Since those types of games were propped-up by some as the “second coming” at FGS, and because the Mochi Game Developer Fund…
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Tunnel Panic (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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Blaster Mines (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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Drive She Said (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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Dice Battle (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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Color Drop (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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No Tanks! (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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Flak Cannon (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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Super Click (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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Pixel Shooter (Essential Flash Games book demo) (2010)
Game Demo From Essential Guide To Flash Games Book (2010)
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New 8bitrocket Game Release: BlasterMines
New 8bitrocket Game Release: BlasterMines BlasterMines is the second game released as a demonstration of the Essential Flash Games Book. Unlike Tunnel Panic (from 2 weeks ago) very little was changed or added to this game from the book version. BlasterMines is an update of the game Mine-X 4K that…
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Haiku: The Genesis Of The Mochi Game Development Fund
Haiku: The The Genesis Of The Mochi Game Development Fund Mochi Media Their API seeds sprouted A new business Game Developers Flocked to their code empire Looking for freedom In-Flash ads promised Monetized free-to-play games Indie devs saw green They soon discovered The slavery of Flash games Was e. C.…
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Essential Flash Games Book Released!
Essential Flash Games Book Launched! So, the book is finally out. It contains 12 chapters and 13 games to create (some very small, some quite large). We developed our own moderate OOP framework that all of the games use as an outline. Each game can be compiled in both the…