Category: Uncategorized

  • Flash Retro Remake Round Up : March 27, 2008

    This is by no means an exhaustive survey of the universe of retro Flash games available on the infobaun, but here are some fun, unique takes on some of my favorite old games. Most of these aren’t even recent, but we have to start somewhere. We’ve all seen the games…

  • Midcoregamer.com Midcore RSS Aggregation Features

    Midcoregamer.com has been scouring the web for the past few weeks to locate blogs that are relevant to the Midcore audience.  We found an increasing number of homegrown bloggers that have taken the concept of  the “midcore gamer” (as well has other like designations) to heart and have decided to collect their respective…

  • Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 4

    Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 4 In this 4th and final part we will cover 2 main topics. First, we will use pixel perfect BitmapData collision detection to detect missile and ship collisions with the rocks. And second, we will create a…

  • Flash Game Development Inter-web mash up : Mar. 20, 2008

    The latest in Blog entries and articles that might interest Flash game developers. Mochiland and James Robinson bring you an absolutely essential article on Marketing Flash Games: The Other Half of the Battle. Please read the entire article, but in summary, Mark suggests that vigorous marketing of your game is…

  • Flash Game Design Kitchen Nightmares

    Flash Game Design Kitchen Nightmares I’ve been watching a lot of the BBC America (plus the sub-par USA Fox version) of Chef Gordon Ramsey’s reality show Kitchen Nightmares. You might know Chef Ramsey from the “foul-mouthed chef” reality contest series Hell’s Kitchen. While that series is the standard by-the-numbers “Survivor…

  • The Mission Leprechaun Chronicles II

    I did get one pretty good exclusive offer, but I have re-thought my need to sell off my IP and have looked for more places to post the game. Because the game has some tie-in to a holiday that is actually tomorrow, I figured that I should put it up…

  • The Mission Leprechaun Chronicles

    After I completed my last game, Pumpkin Man, I decided I would not put it up for Exclusive License, but use Mochi Ads and non exclusive licensing to see how well it would do. Also, my sister Mari and I had created our own IP and story for the game…

  • Flash Game Development Inter-web mash up : Mar. 14, 2008

    The latest in Blog entries and articles that might interest Flash game developers. Michael Baczynski, on his blog at http://lab.polygonal.de/ds/, has great new set of AS3 Data Structures for game Developers. The structures include: Multi-Dimensional Arrays, Queue, Stack, Tree, Binary Tree, Binary Search, Linked List, Heap and Priority Queue, Graph,…

  • Adding MochiAds, MochiBot and MochiAds Leaderboards To A Flash AS2 Game

    My Newest Flash game lesson is up over at Mochiland .   This lesson details how to add Mochibot, Mochiads, and Mochi Leaderboards to an AS2 Game.  View the preview below and then go resd the whole thing here: http://mochiland.com/articles/lesson-3-mochiads-mochibot-and-mochiads-leaderboards   Anatomy of a Flash Game: Lesson 3 – MochiAds, MochiBot and…

  • Where the @#$! Is Pinball Hall Of Fame, Williams Collection?

    I’m a pinball fan. there, I’ve said. I love playing actual pinball tables, and I love playing simulated pinball on computers and consoles. My wife and I spent the first two years dating in the early 90s playing a Williams machine named Machine Bride Of Pinbot at the local Pizza…

  • Flash Game Development Inter-web mash up : Mar. 3, 2008

    The latest in Blog entries and articles that might interest Flash game developers. Mochiland, always a great place for the Flash Game Developer, has a very good new article on designing thumbnails for games on portals. It discusses using faces, contrasting colors, embellishment (like Atari 2600 cart graphic art) and…

  • Destructoid: The Myth Of Casual Gaming = Midcore?

    Jim Sterling over at Destructoid has written a very insightful blog about The Myth Of Casual Gaming .  Jim writes: The truth of the matter is that the hardcore/casual divide is little more than a myth, and the companies that are so desperate to secure themselves a casual demographic are doing…

  • Flash Game Inter-web Mash-Up: Feb. 21, 2008

    Blogs and other cool stuff that might interest the Flash game developer. Funface Games has an absolutely outstanding article on how to promote your Flash games. This is a must read for anyone serious about making games for a living. Ira Wiley at One More Blog has recently published an…

  • Mid-Core Gamer Spreads Across The Web

    As the usage of the term “Mid-core Gamer” continues to spread across the web, we will periodically update you on its impact. Here is a list of interesting stories and links to internet chatter about “Mid-core Gamers” The most interesting find this week was at the 2PStart Comic Strip Podcast.…

  • What is that annoying AS3 Hiccup? Part 2

    Well, I initiated my buddy Chris Cutler to help me out today and discovered a couple things about optimizing AS3 apps, but also opened up some questions. Fist, we installed the AWESOME Active Graph Application. It gives you a graph of memory usage and I can now see the clean…

  • What is that annoying AS3 Hiccup?

    I’m feverishly putting the finishing touches on a game I have been building off and on, in my spare time, for about 4 months (how many prepositional phrases can he cram into one sentence?). The engine is tile-based, and I am using blitting to a single display object. I have…

  • King of American Kong

    I have been feverishly trying to put the final touches on my latest game, Pumpkin Man, but have been stalled by the movie King Of Kong. Steve and my sister were discussing it today, and even though I have been itching to see it, I haven’t had time. I was…

  • Flash Game Development Inter-web mash up : Feb. 14, 2008

    The latest in Blog entries and articles that might interest Flash game developers. On GamingYourWay.com, Squize has finished his latest commercial game – a Rainbow Islands (at least to me) inspired platformer with a Valentines Day theme. Leading up to the release, he has a series of blog entries detailing…

  • Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 3

    In Part 1 we covered creating an array of pre-calculated vector values for animating our player ship. We also covered caching the rotated frames of the ship in an array of BitmapData objects. We then added the ship to the screen and move it with the keyboard. In Part 2 we…

  • Mid-CoreGamer.com Update, Mid-Core Manifesto 1.3, Mid-Core Gamer Review Format

    We have been working feverishly to get our support for the Mid-Core community launched.  We have received tons of feedback, and we have been altering our udeas and plans accordingly.  First off, the initial version of http://www.midcoregamer.com is up.  It is still very basic, but the shell is there, and…

  • Flash Game Development Inter-web mash up : Feb 7, 2008

    The latest in Blog entries and articles that might interest to Flash game developers. Scott Jeppesen, a friend, and recent new hire at Electrotank, has created an awesome logging tool for Flash CS3 and Flex in AIR. In his blog entry, he describes some of the cool features such as…

  • Midcore Gamer: Update, Web site, Wiki, Creative Commons

    We’ve had a flood of interest and feedback over our Midcore Manifesto posted last week. and much of it has been very positive. The idea of Midcore has filtered out to places like Kotaku, Joystiq, RockPaperShotGun, NerdNYC, Destructoid, GamePad, Expertologist (who I think misunderstood #2 on the list, but Gold…

  • Anatomy of a Flash Game: Lesson 2 – Creating Enemies And The Game Environment

    The good people over at Mochiland have posted part two of my four part tutorial on making a game in Flash AS2 using object oriented methodologies while incorportaing Mochibot, Mochiads, and Mochi Leaderboards.  This lesson covers creating enemies, creating a score board, and various other topics in the quest to…

  • SFXR: Completely awesome Sound FX Generator For Games

    **** Note, if you cannot find SFXR at the ludumdare blog any more, you can find it http://www.woolyss.free.fr/chipmusic.php#generators . This site is a great source for all kinds of free music and sound generators.***** I stumbled upon this tonight and I can’t say enough good things about it. The ludumdare…

  • Flash Game Development Blog World : January 31, 2008

    The latest in Blog entries that might interest Flash game developers. Gaming Your Way has a new entry on Wii Game Development in Flash. It is basically a link to another site that has compiled 73 tips and tutorials for making home-brew Wii games. I’ve been itching to pimp Squize…

  • Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 2

    In Part 1 we covered creating an array of pre-calculated vector values for 36 angles. These 36 angles were used to move the player ship on the screen in one of the 36 rotated directions. We also covered a basic animation cache from a library object by rotating its container…

  • Flash Game Development Blog Finds : January 23, 2008

    The latest in Blog entries that might interest Flash game developers. Jobe Makar’s Blog has a very interesting entry on enemy AI and predictive shooting. He is creating a Tower Defense like game and needed to figure out at what angle to fire off a projectile at a moving target.…

  • Moving From Flash AS2 To Flash AS3: GetURL()

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be re-skinned for another project. I’ve decided to document this activity in a series of tutorials so they might benefit anyone else who is going through the same development process)   Flash AS2 One of…

  • Moving From Flash AS2 To Flash AS3: MovieClip Buttons In MovieClip Classes

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be re-skinned for another project. I’ve decided to document this activity in a series of tutorials so they might benefit anyone else who is going through the same development process) OK, this one drove me…

  • Moving From Flash AS2 To Flash AS3: Update

    This is just a quick update to say that the Moving From Flash AS2 To Flash AS3 series will continue this week. I had to spend some time implementing the things I learned last week, and work on a few more changes. I’ve now tackled adding movie clips to the…

  • Flash Game Programming Inter-Web Round up

    I like to search the inter-web for juicy nuggets of Flash Game programming wisdom in my free time (what a boring date I must be). Here are some essential new and recent blog entries for Flash Game Programmers and Developers. Interactive Crap has a pretty recent entry called Common Problems…

  • Trading Games The Easy Way : Goozex + Scotch Size 0, + APC

    If you are like me (and Lord help you if you are) you have been buying and playing video games for the past 25 years and have amassed quite a collection of , PC, PS1, PS2, GBA, DS, Wii, etc titles that you no longer play. In your personal phantasie…

  • Planet Source Code For Flash Game Development

    Recently, I needed to find possible methods to create accurate movement for a maze-chase Pacman variant that I am working on (Pumpkin Man). I have been working on perfecting the method of animating my main character while he turns to an adjacent tile. It may sound simple at first thought,…

  • Moving From Flash AS2 To Flash AS3: Numerical Types Rules Of Use

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be re-skinned for another project. I’ve decided to document this activity in a series of tutorials so they might benefit anyone else who is going through the same development process) This seems like a very…

  • Moving From Flash AS2 To Flash AS3: Static vs. Const

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be reskinned for another project. I’ve decided to document this activity in a series of tutorials so they might benefit anyone else who is going through the same development process) Constant Variables In Flash AS1…

  • Moving From Flash AS2 To Flash AS3: Packages

    (Note: I’m converting my Flash game “Spin City” from AS2 to AS3 so it can be reskinned for another project. I’ve decided to document this activity in a series of tutorials so they might benefit anyone else who is going through the same development process) I’ve never been a huge…

  • To Coin A Phrase?

    It looks like Jeff’s blog yesterday about being a “Mid-Core” gamer has struck a chord with a few people.  We had one of our best days ever yesterday (traffic-wise) and we got some good placements on sites like Gamesetwatch.com, Destrucoid.com and GoNintendo.com.  Some people even seem to like the new…

  • Good Game Code v. Optimized Game Code

    I have to admit it, I like good code. By good code, I mean event models, design patterns, Hungarian Notation and all that assorted zarjazz (a Jeff Minterism for all you old schoolers). I like it especially as it applies to game programming. I wasn’t always like this, and I…

  • Flash AS3 Speed Tests: Rendering and Update Models

    About a week ago I jumped into a discussion on Flashkit about AS3 sprite sheets, rendering, etc. There were a lot of good ideas being thrown around, and I put in my 2 cents on how my current engine works. Originally, back in the AS2 days (and early days of…

  • Pollypocket.com Soccer Kid

    When you make marketing based web games it is very tough to know if people like them or not.  There is very little feed back, and even if someone wanted to tell you they liked your game, they would have no way to find you.   However, today  I found this…