Author: itvbadmin
-
Flash Game Development Inter-web mash up : Mar. 30, 2008
The latest in Blog entries and articles that might interest Flash game developers. Forrest’s AS3 / Flash Blog has an entry that is right up my alley. It is entitled What is the fastest way to draw pixels in AS3? He found that the fastest method was to call setPixel…
-
Flash Retro Remake Round Up : March 27, 2008
This is by no means an exhaustive survey of the universe of retro Flash games available on the infobaun, but here are some fun, unique takes on some of my favorite old games. Most of these aren’t even recent, but we have to start somewhere. We’ve all seen the games…
-
Midcoregamer.com Midcore RSS Aggregation Features
Midcoregamer.com has been scouring the web for the past few weeks to locate blogs that are relevant to the Midcore audience. We found an increasing number of homegrown bloggers that have taken the concept of the “midcore gamer” (as well has other like designations) to heart and have decided to collect their respective…
-
Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 4
Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 4 In this 4th and final part we will cover 2 main topics. First, we will use pixel perfect BitmapData collision detection to detect missile and ship collisions with the rocks. And second, we will create a…
-
Flash Game Development Inter-web mash up : Mar. 20, 2008
The latest in Blog entries and articles that might interest Flash game developers. Mochiland and James Robinson bring you an absolutely essential article on Marketing Flash Games: The Other Half of the Battle. Please read the entire article, but in summary, Mark suggests that vigorous marketing of your game is…
-
Flash Game Design Kitchen Nightmares
Flash Game Design Kitchen Nightmares I’ve been watching a lot of the BBC America (plus the sub-par USA Fox version) of Chef Gordon Ramsey’s reality show Kitchen Nightmares. You might know Chef Ramsey from the “foul-mouthed chef” reality contest series Hell’s Kitchen. While that series is the standard by-the-numbers “Survivor…
-
Site Down This Morning
We’re not sure why, but the site has been down all morning. The hosting company was finally able to fix it, but we don’t have an explanation as to why it occurred. We are using .net 2.0 and share an application pool with other sites on the same server, it…
-
Mission Leprechaun
Gourdon Gruesome needs money. His untimely defeat at the hands of Pumpkin Man has left him broke and without minions to do his bidding. Help Gourdon finance his future evil deeds by rescuing Leprechauns who have been imprisoned in the potato field mazes. Gourdon must eat all of the clovers,…
-
The Mission Leprechaun Chronicles II
I did get one pretty good exclusive offer, but I have re-thought my need to sell off my IP and have looked for more places to post the game. Because the game has some tie-in to a holiday that is actually tomorrow, I figured that I should put it up…
-
Review: Pinball Hall Of Fame:Williams Collection for the Wii
A week or so back I wrote a pissed-off blog entry about how it was to find Pinball Hall Of Fame Williams Collection for the Wii out in the wild. That has not changed, and I still have not heard or found any real explanation for it. I ordered my…
-
Flash Game Development Inter-web mash up : Mar. 14, 2008
The latest in Blog entries and articles that might interest Flash game developers. Michael Baczynski, on his blog at http://lab.polygonal.de/ds/, has great new set of AS3 Data Structures for game Developers. The structures include: Multi-Dimensional Arrays, Queue, Stack, Tree, Binary Tree, Binary Search, Linked List, Heap and Priority Queue, Graph,…
-
The Mission Leprechaun Chronicles
After I completed my last game, Pumpkin Man, I decided I would not put it up for Exclusive License, but use Mochi Ads and non exclusive licensing to see how well it would do. Also, my sister Mari and I had created our own IP and story for the game…
-
Adding MochiAds, MochiBot and MochiAds Leaderboards To A Flash AS2 Game
My Newest Flash game lesson is up over at Mochiland . This lesson details how to add Mochibot, Mochiads, and Mochi Leaderboards to an AS2 Game. View the preview below and then go resd the whole thing here: http://mochiland.com/articles/lesson-3-mochiads-mochibot-and-mochiads-leaderboards Anatomy of a Flash Game: Lesson 3 – MochiAds, MochiBot and…
-
Where the @#$! Is Pinball Hall Of Fame, Williams Collection?
I’m a pinball fan. there, I’ve said. I love playing actual pinball tables, and I love playing simulated pinball on computers and consoles. My wife and I spent the first two years dating in the early 90s playing a Williams machine named Machine Bride Of Pinbot at the local Pizza…
-
Flash Game Development Inter-web mash up : Mar. 3, 2008
The latest in Blog entries and articles that might interest Flash game developers. Mochiland, always a great place for the Flash Game Developer, has a very good new article on designing thumbnails for games on portals. It discusses using faces, contrasting colors, embellishment (like Atari 2600 cart graphic art) and…
-
Pumpkin Man
Princess Pumpkin has been kidnapped by the evil Gordon Gruesome. He has hidden her 30 levels deep in his hideout. As Pumpkin Man, you must traverse all 30 mazes, collect all of the candy corn in each maze, and rescue the princess. Gordon has littered his mazes with blood thirsty…
-
8bitrocket Pumpkinman goes gold!
I am proud to announce the release of 8bitrocket Pumpkinman! From the insane minds that brought the web Retroblaster, Space Eggs, and Home Computer Wars, we bring you more retro-upgraded mad fun with Pumpkinman. Princess Pumpkin has been kidnapped by the evil Gourdon Gruesome. He has hidden her 30 levels…
-
Destructoid: The Myth Of Casual Gaming = Midcore?
Jim Sterling over at Destructoid has written a very insightful blog about The Myth Of Casual Gaming . Jim writes: The truth of the matter is that the hardcore/casual divide is little more than a myth, and the companies that are so desperate to secure themselves a casual demographic are doing…
-
8bitrocket.com Home Computer Wars: Alpha Mission Launches
Home Computer Wars: Alpha Mission is part 1 of a game that started as a series of lessons for Mochiland.com to help teach new Flash game programmers the structure of creating a game. The game is inspired by Coke exclusive game Pepsi Invaders for the Atari 2600. That game was…
-
Mid-Core Gamer Spreads Across The Web
As the usage of the term “Mid-core Gamer” continues to spread across the web, we will periodically update you on its impact. Here is a list of interesting stories and links to internet chatter about “Mid-core Gamers” The most interesting find this week was at the 2PStart Comic Strip Podcast.…
-
Flash Game Inter-web Mash-Up: Feb. 21, 2008
Blogs and other cool stuff that might interest the Flash game developer. Funface Games has an absolutely outstanding article on how to promote your Flash games. This is a must read for anyone serious about making games for a living. Ira Wiley at One More Blog has recently published an…
-
8bitrocket.com Blog Comments Engine (Beta)
So, if you didn’t know, we at 8bitrocket.com are very stubborn. When we started this site we wanted to write all the software ourselves, which meant that many “standard” features of normal sites were left TBD. One of the major thing missing from our blog engine was the ability to…
-
What is that annoying AS3 Hiccup? Part 2
Well, I initiated my buddy Chris Cutler to help me out today and discovered a couple things about optimizing AS3 apps, but also opened up some questions. Fist, we installed the AWESOME Active Graph Application. It gives you a graph of memory usage and I can now see the clean…
-
What is that annoying AS3 Hiccup?
I’m feverishly putting the finishing touches on a game I have been building off and on, in my spare time, for about 4 months (how many prepositional phrases can he cram into one sentence?). The engine is tile-based, and I am using blitting to a single display object. I have…
-
King of American Kong
I have been feverishly trying to put the final touches on my latest game, Pumpkin Man, but have been stalled by the movie King Of Kong. Steve and my sister were discussing it today, and even though I have been itching to see it, I haven’t had time. I was…
-
Flash Game Development Inter-web mash up : Feb. 14, 2008
The latest in Blog entries and articles that might interest Flash game developers. On GamingYourWay.com, Squize has finished his latest commercial game – a Rainbow Islands (at least to me) inspired platformer with a Valentines Day theme. Leading up to the release, he has a series of blog entries detailing…
-
Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 3
In Part 1 we covered creating an array of pre-calculated vector values for animating our player ship. We also covered caching the rotated frames of the ship in an array of BitmapData objects. We then added the ship to the screen and move it with the keyboard. In Part 2 we…
-
Bookworm Adventures Review
Bookworm Adventures Platforms:PC Links: Official Site Game Play: A serious update to the Pop Cap classic Bookworm Deluxe. Fight monsters by creating words from a grid of 16 letter tiles. Play through three separate books and several mini-games. Collect experience to gain levels and increase your health and attack…
-
Alien Shooter Vengeance Review
Alien Shooter Vengeance Platforms:PC Links: Official Site Gameplay:Blast scores of aliens in this 2.5D isometric shooter. The game has the feel of the “Fallout” series put into an action game. 8/10 Intangibles:Feels old school, but plays very smooth. Explosions and FX are very satisfying. Addictive to the core. 7/10…
-
Mid-CoreGamer.com Update, Mid-Core Manifesto 1.3, Mid-Core Gamer Review Format
We have been working feverishly to get our support for the Mid-Core community launched. We have received tons of feedback, and we have been altering our udeas and plans accordingly. First off, the initial version of http://www.midcoregamer.com is up. It is still very basic, but the shell is there, and…
-
Midcore Gamer: Update, Web site, Wiki, Creative Commons
We’ve had a flood of interest and feedback over our Midcore Manifesto posted last week. and much of it has been very positive. The idea of Midcore has filtered out to places like Kotaku, Joystiq, RockPaperShotGun, NerdNYC, Destructoid, GamePad, Expertologist (who I think misunderstood #2 on the list, but Gold…
-
Flash Game Development Inter-web mash up : Feb 7, 2008
The latest in Blog entries and articles that might interest to Flash game developers. Scott Jeppesen, a friend, and recent new hire at Electrotank, has created an awesome logging tool for Flash CS3 and Flex in AIR. In his blog entry, he describes some of the cool features such as…
-
Anatomy of a Flash Game: Lesson 2 – Creating Enemies And The Game Environment
The good people over at Mochiland have posted part two of my four part tutorial on making a game in Flash AS2 using object oriented methodologies while incorportaing Mochibot, Mochiads, and Mochi Leaderboards. This lesson covers creating enemies, creating a score board, and various other topics in the quest to…
-
West Coast Loss is East Coast Gain
In a few days, our good friend and fellow game programming/playing guru, Alan Donnelly will be packing up his life (and his wife, Katie) and moving back home to the East Coast. It is a sad loss for more than personal reasons because our day job game development team has…
-
SFXR: Completely awesome Sound FX Generator For Games
**** Note, if you cannot find SFXR at the ludumdare blog any more, you can find it http://www.woolyss.free.fr/chipmusic.php#generators . This site is a great source for all kinds of free music and sound generators.***** I stumbled upon this tonight and I can’t say enough good things about it. The ludumdare…
-
Mid-Core Gamer Manifesto
A few weeks back, we here at 8bitrocket.com declared ourselves to be Mid-Core Gamers. Jeff’s declaration was met with a smattering of agreement from other sites, but it was not an earth shaking response. Still, it was encouraging, and since we not only believe in the theory of Mid Core…
-
Flash Game Development Blog World : January 31, 2008
The latest in Blog entries that might interest Flash game developers. Gaming Your Way has a new entry on Wii Game Development in Flash. It is basically a link to another site that has compiled 73 tips and tutorials for making home-brew Wii games. I’ve been itching to pimp Squize…
-
Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 2
In Part 1 we covered creating an array of pre-calculated vector values for 36 angles. These 36 angles were used to move the player ship on the screen in one of the 36 rotated directions. We also covered a basic animation cache from a library object by rotating its container…
-
Flash Game Development Blog Finds : January 23, 2008
The latest in Blog entries that might interest Flash game developers. Jobe Makar’s Blog has a very interesting entry on enemy AI and predictive shooting. He is creating a Tower Defense like game and needed to figure out at what angle to fire off a projectile at a moving target.…
-
Tutorial: Using Flash CS3 and Actionscript 3 to create Atari 7800 Asteroids Part 1
In this series of tutorials, we will explore some optimization techniques to create a fully blitted Asteroids style game. Although the game we will create will be a relatively simple version of Asteroids, the techniques we will use to optimize it will be advanced. We will explore these optimization techniques:…