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  • Features

    Retro Scan: Original Atari ST Action Interview with Jeff Minter (1988)

    Retro Scan: Original Atari ST Action Interview with Jeff Minter (1988) A couple weeks ago I was hunting around in Steve’s…

    May 13, 2010
  • Uncategorized

    Virtual Pinball , An LCD Cabinet: My Pinball Dreams (Nearly) Realized?

    I love pinball, and the last few years virtual pinball games like Pinball Hall Of Fame: The Williams Collection has satisfied…

    May 11, 2010
  • 8bitrocket Videos

    The Essential Guide To Flash Games: The Infomerical

    I believe this speaks for itself.

    May 10, 2010
  • Essential Flash Games Book

    Fixed Stand-Alone Flash Player 10.1 Will Be Not Be Released Until The Final Version Of 10.1 Player

    Earlier this week I found out (and tested) that Adobe had fixed bitmapData.hitTest() in the latest RC2 version of the Flash…

    May 8, 2010
  • Uncategorized

    Listen to Steve Woita On The Retronauts Podcast!

    This comes via Gaming After 40.  Frequent 8bitrocket.com visitor, Atari veteran, Flash game developer, Steve Woita talks about his work at…

    May 6, 2010
  • Reviews

    Retro Game Disasters: Super Breakout On Xbox Live Arcade Game Room

    I love playing retro games, but sometimes those retro games simply do not translate to modern platforms.   A very good example…

    May 6, 2010
  • Essential Flash Games Book

    Adobe Fixes bitmapData Collision Detection issue in Flash layer 10.1 RC2!!!

    I’ve had an open issue with Adobe for the past 6 weeks that was so grievous, I did not even want…

    May 5, 2010
  • Uncategorized

    Apple in Anti-Trust Violation?

    I read a small blurb in the local newspaper today (The Daily Breeze – yes, that’s the actual name of the…

    May 5, 2010
  • Uncategorized

    Random Thoughts: Should Google Buy Adobe?

    Here is a random thought I had this weekend:  Should Google buy Adobe?  Will they buy Adobe? Here is why I…

    May 4, 2010
  • 8bitrocket

    Essential Guide To Flash Games Errata F.A.Q.

    Unfortunately when you write a book, some things get lost in the translation from manuscript to the final product.  This is…

    May 3, 2010
  • 8bitrocket
    Tutorial: Exploring the AS3 Bitmap Class Lesson 3 – Scale from the center with a Matrix.

    Tutorial: Exploring the AS3 Bitmap Class Lesson 3 – Scale from the center with a Matrix.

    Tutorial: Exploring the AS3 Bitmap Class Lesson 3 – Scale from the center with a Matrix. In this third lesson we…

    May 1, 2010
  • 8bitrocket

    Flash And Flex Developer Magazine Gives “The Essential Guide To Flash Games” a Gobsmackingly Great Review!!

    The current issue of Flash and Flex Developer Magazine (free download) has two articles about “The Essential Guide To Flash Games”…

    May 1, 2010
  • 8bitrocket

    The Essential guide To Flash Games: Facebook Page: Please “Like It”

    OK, there is nothing really special to note here, except that we have created a “Facebook” page for the “Essential Guide…

    April 30, 2010
  • 8bitrocket

    Terry Paton Gives Our book A Nice Review!

    One man Flash Game factory Terry Paton has reviewed our book on his site, and he had some very nice things…

    April 29, 2010
  • Features

    Atari History Orgasm Hits AtariAge.com Forums As Nolan Bushnell Shows Up to Defend Himself

    It was an unprecedented moment in the history of Atari fandom, and it happened over the past few days.  After, it…

    April 29, 2010
  • 8bitrocket

    Steve Jobs Vomits His Own Useless Drivel About Flash. Yawn

    Today “Steve Jobs” published a blog/article/story called “Thoughts On Flash” at Apple.com.  It’s a painfully boring read, mostly because we’ve read…

    April 29, 2010
  • Reviews

    Gaming After 40’s Video Podcast Is Exceptionally Retrotastic

    In the past week as I’ve been home sick with pneumonia, I’ve had some time to peruse Dale Dobson’s Gaming After…

    April 28, 2010
  • Features

    Retro Scan: Original Atari ST Action Review – Dungeon Master

    Retro Scan: Original Atari ST Action Review – Dungeon Master I was sifting through the treasure trove that is Steve’s garage…

    April 28, 2010
  • Features

    No More Printed Game Manuals For “The Environment”, or “Pay Twice For What You Used To Get For Free”

    The Gamer’s Blog has a very interesting story about Ubi Soft jettisoning printed game manuals as a “green initiative”.  thsoundman writes:…

    April 26, 2010
  • Uncategorized

    The Myth Making Of Nolan Bushnell: The Malcolm McLaren Of Video Games? Updated:

    For many years, I naively believed that Nolan Bushnell invented the modern video game.  I be lived he created the first…

    April 26, 2010
  • 8bitrocket

    No Flash On The iPad Problem: Current Popular Social Games

    No Flash On The iPad Problem: Current Popular Social Games One large potential problem (or opportunity)  Apple might face in the…

    April 26, 2010
  • 8bitrocket

    Game Engine Re-Use: Jeff Vogel Is My Hero

    Here at 8bitrocket.com we love game engines and engine reuse.  Damn, we even wrote a book about it!  It seems that…

    April 23, 2010
  • Uncategorized

    8-bit YouTube Retro Video Interweb-Mashup

    8-bit YouTube Retro Video Interweb-Mashup A few people have sent over video links in the past couple weeks. I decided to…

    April 23, 2010
  • 8bitrocket

    For Flash Games Developers, Working With the HTML 5 Canvas Is A Lot Of “Roll Your Own”

    I’ve been working with the HTML 5 Canvas for the past couple weeks (in my spare moments) trying to implement one…

    April 22, 2010
  • Reviews

    “Gaming After 40” Blog Hits The 8bitrocket.com Sweet Spot

    Hey, for all you guys (and gals too I suppose) who are interested in blogs about the history and current state…

    April 21, 2010
  • Uncategorized

    Nolan Bushnell once again is part of Atari!

    Nolan Bushnell once again is part of Atari! It seems that Atari co-founder and all-round 70’s icon of arcade amusement and…

    April 21, 2010
  • 8bitrocket Atari

    Spectacularly Nerdy 8bitrocket Computer Desk Circa 1992

    My sister just found this photo.  It’s Spectacularly nerdy.  It’s a photo of me (Steve) sitting at the “8bitrocket.com” computer desk…

    April 19, 2010
  • Uncategorized

    Jeff at DRUPALCON Monday

    I will be attending Drupalcon tomorrow for one day to give a short presentation. My day-job used Drupal to create a…

    April 18, 2010
  • Uncategorized

    Ace The Super Villain’s Alloy Tengu 2 DX Featured on the Yo Yo Games Site

    Ace The Super Villain’s Alloy Tengu 2 DX Featured on the Yo Yo Games Site No, it’s not a Flash game,…

    April 17, 2010
  • Site History

    Ning Is No More, Please join Us On Disqus, Integrated Into The site

    So we had to shut-down our Ning.com site today.   We did not want anyone to use it any longer, as Ning.con…

    April 16, 2010
  • Site History

    Disqus Testing : Please Help By Posting A comment

    So now we are testing the Disqus comments engine.  Please help by posting a comment. (I know it’s ugly, we have…

    April 16, 2010
  • Site History

    Js-Kit Echo Testing New Comments System Please Help: Update: Buggy As All Hell

    Update: It seems like Js-Kit is buggy as all hell.  I’ll be moving on to Disqus later today.  It will allow…

    April 16, 2010
  • 8bitrocket
    Tutorial: Exploring the AS3 Bitmap Class Lesson 2 – Rotation with and without a Matrix

    Tutorial: Exploring the AS3 Bitmap Class Lesson 2 – Rotation with and without a Matrix

    Tutorial: Exploring the AS3 Bitmap Class Lesson 2 – Rotation and with and without a Matrix. In this second lesson we…

    April 14, 2010
  • Uncategorized

    Awesome Content Aware Fill Function in Photoshop CS5

     Awesome Content Aware Fill Function in Photoshop CS5 This is such a cool function. This will certainly make the jigsaw puzzle…

    April 14, 2010
  • 8bitrocket

    Try Out The 10 Games From Our book

    Here are links to the 10 Games we Create in Our Book. Some are rudimentary, some are very complex.    …

    April 14, 2010
  • 8bitrocket
    Tutorial: Exploring the AS3 Bitmap Class Lesson 1 – Creating a basic dynamic tile sheet.

    Tutorial: Exploring the AS3 Bitmap Class Lesson 1 – Creating a basic dynamic tile sheet.

    Tutorial: Exploring the AS3 Bitmap Class Lesson 1 – Creating a basic dynamic tile sheet. We talk a lot about Blitting…

    April 12, 2010
  • 8bitrocket
    Exploring The HTML 5 Canvas For Flash Developers #2: Tracking The Mouse To Draw On The Screen

    Exploring The HTML 5 Canvas For Flash Developers #2: Tracking The Mouse To Draw On The Screen

    After a week where confusion about the future of the Flash platform has been piled on to developers by moves outside…

    April 11, 2010
  • 8bitrocket

    Top 10 Positive Things (for me) About The Apple iPhone Developer Clampdown

    We have had a lot of debate about the how evil (or not) Apple has become, and how they have closed…

    April 10, 2010
  • 8bitrocket

    10 Things Developers Can Do To Help Fight Apple’s Grip On the Future Of Software Development

    10 Things Developers Can Do To Help Fight Apple’s Grip On the Future Of Software Development Developers can get mad and…

    April 9, 2010
  • 8bitrocket

    Apple Hates Developers, And We Feel Hated

    While we are trying to digest the news today that Apple has decided to reject any iXxx apps developed with tools…

    April 9, 2010
  • 8bitrocket

    Apple Announces iAd, Game Center For iPhone/iTouch/iPad Apps: Flash Game Developers Should Take Notice

    Today Apple announced a bunch of new features for their mobile OS4, but the most intriguing ones fall very close to…

    April 8, 2010
  • 8bitrocket Interviews

    8bitrocket Interviews with Jameson Hsu from Mochi Media

    “Many people ask why we put GAME in all caps (in the name Mochi GAME Development fund -ed)and it’s because the…

    April 8, 2010
  • 8bitrocket

    Don’t Trash Flash Just Yet: iPad Backlash Includes Realization That Flash Web Games Won’t Work (well duh!)

    While, admittedly , it was difficult to find bad news about the iPad last Friday (for the first story in this…

    April 6, 2010
  • 8bitrocket

    Using the Essential Flash Games Framework Hint #2: Mochi Ads and the IDE

    In Chapter 12 we explore adding Mochi ads to the Essential Flash Games framework.  In the IDE I have found a…

    April 5, 2010
  • 8bitrocket

    Using the Essential Flash Games Framework Hint #1: The mochi package

    We have a had a few emails from people who are having some trouble publishing the games from the framework. One…

    April 5, 2010
  • 8bitrocket

    Iterating Essential Guide To Flash Games Ch. 1 Games For A Weekend Easter Project

    So I decided to take the two games from Ch. 1 of the Essential Guide to Flash Games, and iterate them…

    April 4, 2010
  • 8bitrocket

    Essential Guide To Flash Games Code Supplement #3: New Source For Chapters 11 and 12

    Essential Guide To Flash Games Code Supplement #3: New Source For Chapters 11 and 12 There were many changes made to…

    April 3, 2010
  • Our Games

    Easter 2010 Bunny Catch (2010)

    Catch all the stuff with your bunny. Watch out, it get harder and harder!

    April 2, 2010
  • Our Games

    Easter 2010 Bunny Battle (2010)

    The eggs want to get you! Shoot the mas fast as possible.

    April 2, 2010
  • 8bitrocket

    The iPad Is Here and Guess What?: A Lot Of People Think It Sucks : Updated

    You might have already read a bunch of balanced or semi-positive stories about the iPad on the internet. This is not…

    April 2, 2010
  • Uncategorized

    8bitrocket Aprils Fools Interweb Mashup: April 1, 2010

    8bitrocket Aprils Fools Interweb Mashup: April 1, 2010 – Slashdot adds chat roulette features to it’s discussions! – Where does Topeka…

    April 1, 2010
  • 8bitrocket

    Essential Guide To Flash Games Code Supplement #2: Chapter 10 Driving and Turning Supplement

    Essential Guide To Flash Games Code Supplement #2: Chapter 10 Driving and Turning Supplement In chapter 10 we build an engine…

    March 31, 2010
  • Reviews

    Review: Kill Screen Magazine Issue 0

    Review: Kill Screen Magazine Issue 0 I’ve written had many stories through the years at 8bitrocket.com about video game magazines. I’ve…

    March 31, 2010
  • 8bitrocket

    Essential Guide To Flash Games Code Supplement #1: Ch. 1 Games With The Flex SDK

    In the book Essential Guide To Flash Games we make every attempt to give developers code that will work in both…

    March 29, 2010
  • Reviews

    A closer look: The Games Of Ace The Super Villain #1: Aceroids

    A closer look: The Games Of Ace The Super Villain #1: Aceroids Ace is a relatively new Flash game developer. Having…

    March 28, 2010
  • 8bitrocket

    Essential Flash Games Book Shilling Continues: Some Illustrations/Images/Figures

    We wanted to show some sample pages and chapters from our book, but we don’t have approval yet.  so, instead, I…

    March 26, 2010
  • Uncategorized

    Mochi Game Development Fund Poll

    Are you going to take advantage of the Mochi Game Development Fund?  Voice your opinion in our poll.

    March 23, 2010
  • 8bitrocket

    Mochi Game Development Fund #4: First Contact, And Some Initial Advice

    So, any illusions that we had about Mochi indiscriminately and freely distributing cash from the Mochi Game Developers Fund were crushed…

    March 23, 2010
  • Uncategorized

    Flash Indie Game Interweb Mash-Up: March 22, 2010

    Flash Indie Game Interweb Mash-Up: March 22, 2010 Fizzy.com and the Fizzy Game Developer Network The Fizzy.com GDN has new eCPM…

    March 22, 2010
  • 8bitrocket

    Mochi Game Development Fund #3: Extrinsic Awards: Are They What Social Games Are About?

    (This is part #3 in our continuing series on topics related to the Mochi Game Development Fund). Almost every game portal,…

    March 19, 2010
  • 8bitrocket

    Updated: Do You Want A Free Copy Of Our Book? Review It On Your Web Site (closed).

    Updated: Do You Want A Free Copy Of Our Book? Review It On Your Web Site (closed) Ok, the response was…

    March 19, 2010
  • Features

    Ouch My Face Hurts! A Facebook Social Games Deep Dive.

    Mochi Game Developer’s Fund Chronicles #2:   Ouch My Face Hurts! A Facebook Social Games Deep Dive So I’ve never really played…

    March 18, 2010
  • Our Games

    Tunnel Panic (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    Blaster Mines (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    Drive She Said (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    Dice Battle (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    Color Drop (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    No Tanks! (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    Flak Cannon (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    Super Click (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    Pixel Shooter (Essential Flash Games book demo) (2010)

    Game Demo From Essential Guide To Flash Games Book (2010)

    March 16, 2010
  • Our Games

    Easter 2010 Bunny Breakaway (2010)

    Keep your egg in the air and destroy the others!

    March 16, 2010
  • 8bitrocket

    New 8bitrocket Game Release: BlasterMines

    New 8bitrocket Game Release: BlasterMines BlasterMines is the second game released as a demonstration of the Essential Flash Games Book.  Unlike…

    March 16, 2010
  • 8bitrocket

    Haiku: The Genesis Of The Mochi Game Development Fund

    Haiku: The The Genesis Of The Mochi Game Development Fund Mochi Media Their API seeds sprouted A new business Game Developers…

    March 15, 2010
  • 8bitrocket

    Essential Flash Games Book Released!

    Essential Flash Games Book Launched! So, the book is finally out. It contains 12 chapters and 13 games to create (some…

    March 14, 2010
  • 8bitrocket

    Our book has already been pirated over 25,000 times in 2 days. Yea for the internet. (Update: Steve’s a noob)

    So our book is out, which is cool.  You can even “buy” it now.   However, one look at the the…

    March 14, 2010
  • 8bitrocket

    Mochi Game Developer fund Chronicles #1: Signing Up!

    The Mochi Game Developer Fund (A $10,000,000 fund to help game developers implement Mochi services and make games that will conquer…

    March 13, 2010
  • Uncategorized

    Poll: How Long Should The Flash Gaming Summit Be Next Year?

    I have to tell you, after going to FGS (Flash Gaming Summit) on Monday, the rest of the week has been…

    March 11, 2010
  • 8bitrocket Atari Interviews

    Steve Woita: An Original Atari 2600 Game Developer Tackles Flash Games, Speaks-Up About Flash And CGE 2010

    “ I feel like I’ve got more ideas for new types of games to build now then I did back then…

    March 10, 2010
  • Uncategorized

    Classic Gaming Expo Returns in 2010!

    I’ve been “off” retro games for the past few months.  I gave them up for lent (actually, I gave them up…

    March 9, 2010
  • Uncategorized

    Flash Indie Game Interweb Mash-up: March 9, 2010: Flash Gaming Summit Edition

    Flash Indie Game Interweb Mash-up: March 9, 2010: Flash Gaming Summit Edition The 2010 Flash Gaming Summit was a great day…

    March 9, 2010
  • 8bitrocket

    Flash Gaming Summit Report #1: The Longest Day

    (edit:  I was so tired I smiised that the title for this story was “Flah Gaming Summit:” for the past 7…

    March 9, 2010
  • 8bitrocket

    Yes Steve Job, SWF *IS* An open standard: Click Team’s Products Now Export Games in .SWf Format

    Click Team, the company that has it’s roots in STOS, AMOS and Klik And Play, has recently released a new product…

    March 8, 2010
  • 8bitrocket

    Flash Gaming Summit: Role Call?

    The Flash Gaming Summit is now sold-out.   Jeff and I were both going to go this year, but Jeff got called…

    March 6, 2010
  • Uncategorized

    Video: An Adobe Employee (somewhat awkwardly) Discusses Flash/HTML 5/Apple with Mashable

    In an interesting video with surprisingly “marble-mouthed” audio (rivaling only our own terrible productions) and very nervous looking participants, an Adobe…

    March 4, 2010
  • Uncategorized

    Poll: Which Platform Have You Had The most “Success” Developing On?

    Another Thursday Poll over at our Ning Community.  Here is the question: Which Platform Have You Had The most “Success” Developing On?…

    March 4, 2010
  • 8bitrocket
    Tutorial: AS3: How to Blit an animation from a tile sheet embedded at compile time

    Tutorial: AS3: How to Blit an animation from a tile sheet embedded at compile time

    Tutorial: AS3: How to Blit an animation from a tile sheet embedded at compile time Today we are going to look…

    March 3, 2010
  • 8bitrocket

    Some Troubling Tidbits On Flash And HTML 5…But Maybe Not For Flash Game Developers

    Today a couple stories arose that, on the surface seem to point to some troubles for Flash, but maybe not yet…

    March 3, 2010
  • 8bitrocket

    Still don’t Think Using someone Elses I.P., Even For a “Fan” Project, Is Not A Problem?

    So, do you still think that using the intellectual property that belongs to someone else is not a problem?  Do you…

    March 1, 2010
  • Uncategorized

    Flash Indie Game Interweb-Mash-Up: March 1, 2010

    Flash Indie Game Interweb-Mash-Up: March 1, 2010 First off, Steve and I will be at the Flash Gaming Summit next Monday,…

    March 1, 2010
  • Podcasts

    Hey You Kids, Off My Lawn #2: More Fun With Possible Flash Game I.P. Issues

    We’re not saying these games have barrowed other people’s intellectual property, we are just saying it’s possible. No matter what, we…

    February 27, 2010
  • Uncategorized

    Poll: How Irritated Are You Tech Pundits Who don’t Understand Flash?

    Poll: Poll: How Irritated Are You Tech Pundits Who don’t Understand Flash? Here is a good example of a popular tech…

    February 25, 2010
  • 8bitrocket

    New 8bitrocket Game Release: Tunnel Panic

    New 8bitrocket Game Release: Tunnel Panic Tunnel Panic is the first game from the Essential Flash Games book to be released…

    February 25, 2010
  • Podcasts

    Game Storm Video Podcast #1

    Game Storm Video Podcast #1 Bonus Content: Steve’s daughter’s stop motion video for her 6th grade earthquake project:

    February 24, 2010
  • 8bitrocket

    HTML 5 Canvas For Flash Developers #1: What The #@*! Is The HTML 5 Canvas?

    In this set of tutorials, we will explore how the HTML Canvas relates to Flash developers. So, the first question to…

    February 23, 2010
  • Podcasts

    Hey You Kids, Off My Lawn! We Whine About Flash Games And Intellectual Property

    Here is the first (and maybe last, who knows) episode of  “You kids, Off My Lawn!”, a short podcast/music video in…

    February 21, 2010
  • Uncategorized

    Tell Us About Your Latest Flash Project

    After you take the “Flash Development Tool Survey“, why don’t you tell us about your latest project? Yopu can do it…

    February 19, 2010
  • 8bitrocket

    Announcing: Ultimate Unscramble: HTML color Words

    Have you ever wanted to learn some arcane HTML trivia while playing a mediocre word game?  Well, do we have the…

    February 18, 2010
  • Uncategorized

    Survey: What Are Your Preferred Flash Development Tools?

    OK, now for our first survey.We’d like to know what your preferred tool set is for Flash development:Head on over to…

    February 18, 2010
  • Site History

    8bitrocket.com Now Using The Ning.com Social Networking Platform

    We’ve needed to create a bit more depth to this site for a long time, and with our book coming out…

    February 17, 2010
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