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131: The First Atari 2600 Homebrew Cartridge? Ed Federmeyer And The Story of Sound-X and Edtris
This one was a labor of love of sorts. About 4 weeks ago, I did not even know Ed Federmeyer existed. But after a I did a deep dive into Atari 2600 Action Pack For Windows and found out he had found a way to use it for his own…
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130 : The Curious Case Of Atari 2600 Action Pack For Windows 3.1
What started as simple “crack the seal” to open and play a 30 year old Windows game, became journey to discover, what might be, the origins of retro gaming itself. Many Thanks to Eclectic Lee for creating the archive page used in this story. See Video Version: https://www.youtube.com/watch?v=W_Sge_pELco&feature=youtu.be Music: All…
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Get to Know: Atari ST One on One Beat ‘em Ups in 10 games
Today we begin a new series for the Atari ST and possibly other Platforms. This series will choose 10 games in a specific genre from the machine’s library and examine it’s evolution over the life of the platform Today we will look at one on one fighters, a genre commonly…
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127: The Essential: Atari ST Michtron’s Time Bandit from 1986.
On the Into The Vertical Blank’s The Essential Atari ST, we investigate, discuss and evaluate Atari ST Computers games and try to uncover titles worthy of play by all who are interested in the platform. We are also looking for gems in 80’s computer libraries that bridge or fill the…
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ugBasic Game Programming #2. Exploring Atari 8bit Color Graphics
ugBasic Home Page ugBasic IDE ugBasic Sandbox
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10 Good Horizontal Flying SHMUP Blasters for the Atari ST
Ahh, horizontal shoot em ups! Not a genre usually associated with Atari systems and especially the ST where scrolling the screen horizontally seemed to be a technically defeating challenge for many multi system game porting teams. Contrary to what some might believe there are some decent shooters on Atari’s multi-purpose…
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ugBasic Game Programming #1. Atari 8bit hello world and png display
ugBasic Home Page ugBasic IDE ugBasic Sandbox Code Hello World PRINT “hello world” Code Png Display BITMAP ENABLE (2)airplane := LOAD IMAGE(“ship32x32.png”)PUT IMAGE airplane AT 0,0































